Drilldown: CardReleases

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CardReleases > Subtypes : Elf or Maneuver & Resistance: None

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Legolas (16) · Arwen (11) · Elrond (7) · Galadriel (5) · Haldir (2) · Keening Wail (2) · Glorfindel (2) · Celeborn (2) · He Gives Me Courage (2)
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None (63) · Elven Lord (3) · Greenleaf (2) · Dauntless Hunter (2) · Son of Thranduil (2) · Son of Thandronen (2) · Elven Rider (2) · Fair Elf Maiden (2) · Revealed in Wrath (2) · Prince of Mirkwood (2) · Maiden of Rivendell (2) · Elven Stalwart (2)
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Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2) · Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · When Glorfindel is in your starting fellowship, his twilight cost is -2. Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgul he is skirmishing strength -X, where X is the twilight cost of the card revealed. (2) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2)
TaggedGameText:
None (2) · Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2) · Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
· Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
· Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
· Archer.
Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2)
· Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Ranger.
Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2)
· While skirmishing a fierce minion, Arwen is strength +3. (2) · Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden. (2) · When Glorfindel is in your starting fellowship, his twilight cost is –2.
Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (2)
FormattedGameText:
None (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · '''Ranger.''' '''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2) · When Glorfindel is in your starting fellowship, his twilight cost is –2. '''Skirmish:''' Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (2) · '''Archer.''' '''Archery:''' Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden. (2)
Lore:
None (29) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) · “‘If I can cross the river, the power of my people will protect him.'” (2) · The piercing cries of the Nazgûl paralyze their enemies with fear. (2) · “...and she was called Undómiel, for she was the Evenstar of her people.” (2)
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