Drilldown: CardReleases

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CardReleases > Subtypes: Man & Strength: 8-9 & Resistance: None

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Aragorn (15) · The Mouth of Sauron (4) · Éomer (3) · Desert Spearman (2) · Fletcher of Harad (2) · Denethor (2) · Desert Soldier (2)
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Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (4) · None (3) · Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice. (3) · Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden. (2) · While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (2) · Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat. (2) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) · Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (2) · Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · Easterling. While you can spot 3 burdens, this minion is fierce and damage +1. (2) · Easterling. Skirmish: Exert this minion to make him damage +1. (2) · Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2) · Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2)
TaggedGameText:
None (3) · Skirmish: Remove an elven token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a rohan token to wound a minion twice. (3) · When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (2) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Valiant. When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all rohan possessions revealed. Shuffle your draw deck. (2) · Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2)
· Maneuver: Exert The Mouth of Sauron to play a men condition or men possession from your draw deck. (2) · Easterling.
Skirmish: Exert this minion to make him damage +1. (2)
· Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight1 to add a threat. (2)
· Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2)
· While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2)
FormattedGameText:
'''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Aragorn strength –3. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to heal a Dwarf. '''Regroup:''' If Aragorn is mounted, remove a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token to wound a minion twice. (3) · None (3) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) · While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (2) · '''Valiant.''' When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions revealed. Shuffle your draw deck. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat. (2) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) · '''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (2) · '''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (2) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2)
Lore:
None (20) · “‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'” (2) · “...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (2) · Makers of bows and arrows have a strong trade for the raiders of Harad. (2) · “‘...this is the hour when we draw swords together.'” (2)

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