Drilldown: CardReleases

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CardReleases > Subtitle: None & Strength: 6-8 & Resistance: None

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None (7) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (3) · Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · Damage +1. This minion is strength +1 for each possession you spot. (2) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · Fierce. This minion is strength +1 for each companion you can spot. (2) · Easterling. Skirmish: Exert this minion to make him damage +1. (2) · Shadow: Exert this minion to add (1). (2) · Damage +1. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2)
 
FormattedGameText:
None (6) · '''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · '''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · '''Damage +1'''. This minion is strength +1 for each possession you spot. (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2)
 
Lore:
None (40) · "Argh!!" (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) · They are trained to parry the swords of their enemies. (2)
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