Drilldown: CardReleases

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CardReleases > Subtypes: Man & Strength: 5-6 & Resistance: 1-6

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At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token. (1) · At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing. (1) · At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck. (2) · At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [GANDALF] event into hand from your discard pile. (1) · Each of your Dwarves and other [GANDALF] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions. (1) · Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden). (2) · Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token. (1) · Hama is strength +1 for each Shadow possession you can spot. Each time Hama wins a skirmish, you may discard a possession from play. (2) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Mablung to wound a roaming minion he is skirmishing. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) · Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2. (1) · Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) · Ranger. When you play this companion, you may play the fellowship's next site. (1) · Ranger. While the fellowship is at a forest or river site, Duilin is strength +3. (1) · Ranger. While you can spot a [GONDOR] token, this companion is strength +2. (1) · Response: If a [ROHAN] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that. (1) · Skirmish: If Leofric is in a skirmish, exert him to play a [ROHAN] skirmish event from your draw deck. (1) · To play, spot a [GANDALF] companion. Skirmish: Exert Erland to take a [GANDALF] skirmish event from your discard pile into hand. (1) · Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) · Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a [ROHAN] Man. While you can spot 3 hunters, Gamling is strength +3. (1) · Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound. (1) · Valiant. Skirmish: Transfer a [ROHAN] possession that Gamling can bear to him. (1) · Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) · When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase. (1) · When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2. (1) · While the Ringbearer is assigned to a skirmish, each minion skirmishing Hama loses strength bonuses and damage bonuses from possessions. (1) · While the Ringbearer is assigned to a skirmish, this companion is strength +2. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is damage +1. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player. (1) · While you can spot 2 other Men, Ghan-buri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-buri-Ghan is defender +1. (1) · While you can spot a mount, Duinhir is damage +1. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less. (1) · While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2. (1) · While you can spot a [Rohan] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing. (2)
TaggedGameText:
Ranger. Hunter 1.
When this companion is in your starting fellowship, he is twilight cost –1.
Skirmish: Remove a gondor token or exert a gondor Man to make the site number of a minion +2. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Mablung to wound a roaming minion he is skirmishing. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
At the start of each fellowship phase, you may add twilight1 to heal a ranger. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a gondor token. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this companion wins a skirmish, you may make a gondor ranger strength +2 until the regroup phase. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This companion is strength +1 for each roaming minion you can spot. (1)
· Ranger. Hunter 1.
When this is in your starting fellowship and you can spot an unbound gondor companion with cost 3 or more, his twilight cost is -2.
Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1)
· Ranger. Hunter 1.
While you can spot 2 gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
· Ranger. Hunter 1.
While you can spot a roaming minion, your gondor conditions cannot be discarded from play by Shadow cards.
Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1)
· Ranger. When you play this companion, you may play the fellowship's next site. (1) · Ranger. While you can spot agondortoken, this companion is strength +2. (1) · Ranger.
While the fellowship is at a forest or river site, Duilin is strength +3. (1)
· Response: If a rohan companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that. (1) · Skirmish: If Léofric is in a skirmish, exert him to play a rohan skirmish event from your draw deck. (1) · Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a rohan Man.
While you can spot 3 hunters, Gamling is strength +3. (1)
· Valiant. While you can spot a rohan Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1)
· Valiant.
Skirmish: Transfer a rohan possession that Gamling can bear to him. (1)
· Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1)
· Valiant.
While you can spot a rohan token, this companion is strength +2. (1)
· Valiant.
Response:
If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound. (1)
· At the start of each fellowship phase, you may add twilight2 to reinforce a gondor token. (1) · At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing. (1) · At the start of the fellowship phase, you may add twilight1 to play a possession on Gamling from your draw deck. (2) · At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a gandalf event into hand from your discard pile. (1) · Each of your Dwarves and other gandalf Men is strength +1.
While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions. (1)
· Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a rohan token (or reinforce 2rohan tokens if you can spot Éomer or Théoden). (2)
· Each time the fellowship moves, you may add twilight1 and remove a Free Peoples culture token to reinforce a rohan token. (1) · Háma is strength +1 for each Shadow possession you can spot.
Each time Háma wins a skirmish, you may discard a possession from play. (2)
· To play, spot a gandalf companion.
Skirmish: Exert Erland to take a gandalf skirmish event from your discard pile into hand. (1)
· When you play this companion, each rohan companion is strength +2 until the regroup phase. (1) · When you play this, you may reinforce a rohan token.
Each time a Shadow player replaces the fellowship’s current site, you may spot another rohan Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1)
· While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions. (1) · While the Ring-bearer is assigned to a skirmish, this companion is strength +2. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While you can spot 2 mounts, Haleth is strength +2.
While you can spot 3 mounts, Haleth is damage +1.
While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player. (1)
· While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. (1) · While you can spot a rohan Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2)
· While you can spot a mount, Duinhir is damage +1.
Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less. (1)
· While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
FormattedGameText:
'''Ranger. Hunter 1.''' When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2. '''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) · '''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · '''Ranger. Hunter 1.''' While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards. '''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) · '''Ranger. Hunter 1.''' When this companion is in your starting fellowship, he is twilight cost –1. '''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Mablung to wound a roaming minion he is skirmishing. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot. (1) · '''Ranger.''' While the fellowship is at a forest or river site, Duilin is strength +3. (1) · '''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) · '''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2. (1) · '''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that. (1) · '''Skirmish:''' If Léofric is in a skirmish, exert him to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event from your draw deck. (1) · '''Valiant'''. '''Response:''' If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound. (1) · '''Valiant. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While you can spot 3 hunters, Gamling is strength +3. (1) · '''Valiant.''' '''Skirmish:''' Transfer a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession that Gamling can bear to him. (1) · '''Valiant.''' At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) · At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing. (1) · At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (2) · At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] event into hand from your discard pile. (1) · Each of your Dwarves and other [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions. (1) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) · Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. (1) · Háma is strength +1 for each Shadow possession you can spot. Each time Háma wins a skirmish, you may discard a possession from play. (2) · To play, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. '''Skirmish:''' Exert Erland to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] skirmish event from your discard pile into hand. (1) · When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase. (1) · When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1) · While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions. (1) · While the Ring-bearer is assigned to a skirmish, this companion is strength +2. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is '''damage +1'''. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player. (1) · While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. (1) · While you can spot a mount, Duinhir is '''damage +1'''. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less. (1) · While you can spot a valiant Man, this companion’s twilight cost is -1. This companion is strength +2 while no opponent controls a site. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1. At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2)
Lore:
None (5) · "All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien." (1) · "Hail, Théoden King!" (1) · "Summon every able-bodied man to Dunharrow." (1) · ...its inhabitants, traditional trading partners of Esgaroth and Dale, now look to their northern allies for protection against the wild Easterlings.... (1) · DGMA Online Premiere Series (1) · Even the older men of Rohan had talents in the arts of war. (1) · Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith. (1) · For ages, the people of Rohan have been allied to Gondor. (1) · Rangers use all five senses to hunt their prey. (1) · The garrison at Osgiliath fought valiantly. (1) · The son of Théoden defended Rohan at the Fords of Isen. (1) · To Minas Tirith Duinhir brought both of his sons, Derufin and Duilin, to defend the Free Peoples of Middle-earth. (1) · Villagers from the surrounding farmlands fled to Helm's Deep seeking safety. (1) · “...he had the aid of the Dwarves of Erebor.” (1) · “...their faces were stern and keen.” (1) · “I can fight!” (1) · “The road may pass, but they shall not!” (1) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) · “‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'” (1) · “‘...we desire only to be free, and to live as we have lived, keeping our own, and serving no foreign lord, good or evil.'” (1) · “‘And they became our allies, and have ever proved true to us...'” (1) · “‘Curse the Southrons!'” (1) · “‘Dawn is not far off.... But dawn will not help us, I fear.'” (1) · “‘Do not hope too much! These are dark days.'” (2) · “‘For that is the ruin of Osgiliath...'” (3) · “‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2) · “‘Let her be as lord to the Eorlingas, while we are gone.'” (2) · “‘Let us ride on!'” (1) · “‘There is trouble now on all our borders, and we are threatened....'” (1) · “‘They are valiant men and keep open the High Pass and the Ford of Carrock.'” (1) · “‘We come to ambush the Men of Harad.'” (1) · “‘We come to teach them another lesson.'” (1) · “‘We counted all the slain and despoiled them....'” (1) · “‘We have not found what we sought...'” (1)
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