Drilldown: CardReleases

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CardReleases > TwilightCost: 4-6 & SiteNum: 5-9 & Lore: None

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Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · Besieger. Archery: Return this minion to your hand to make the fellowship archery total -2 and prevent the Free Peoples player from using archery special abilities. (1) · Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a [SAURON] Orc strength +5 (or +10 if you have initiative). (1) · Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) · Besieger. While this minion is stacked on a site you control, besiegers are fierce. (1) · Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this. (1) · Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2) · Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) · Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally (1) · Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) · Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. (1) · Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) · To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) · Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1)
TaggedGameText:
Archer.
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1)
· Besieger.
Archery: Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to play a sauron Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1)
· Besieger.
Skirmish: If this minion is stacked on a site you control, discard him to make a sauron Orc strength +5 (or +10 if you have initiative). (1)
· Besieger.
Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1)
· Besieger.
While this minion is stacked on a site you control, besiegers are fierce. (1)
· Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time your urukhai minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1)
· Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an isengard token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2)
· Tracker.
The site number of each sauron Orc is –1.
If you have initiative when you play this minion, you may spot another sauron Orc to draw 2 cards. (1)
· Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this. (1) · Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) · Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally (1) · Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) · Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. (1) · Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai is damage +1.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
· To play, spot an urukhai minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1. (2)
· Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1)
FormattedGameText:
'''Archer.''' If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · '''Besieger.''' '''Archery:''' Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' If this minion is stacked on a site you control, discard him to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +5 (or +10 if you have initiative). (1) · '''Besieger.''' '''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) · '''Besieger.''' While this minion is stacked on a site you control, besiegers are fierce. (1) · '''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) · '''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · '''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this. (1) · Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) · Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally (1) · Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) · Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. (1) · Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1)
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