Drilldown: CardReleases

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CardReleases > Subset: S & LanguageCode: EN & TwilightCost: 2-3 & SiteNum: 1-4

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Gollum (12) · Gríma (8) · Bilbo (3) · Desert Spearman (2) · Isengard Marauder (2) · Morgul Tormentor (2) · Sharku (2) · Troll’s Keyward (2) · Orkish Aggressor (2) · Bill Ferny (2) · Goldberry (2)
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Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (2) · Archer. (2) · Easterling. Skirmish: Exert this minion to make him damage +1. (2) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2)
TaggedGameText:
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Warg-rider.
While this minion is not exhausted, he is fierce. (2)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · Easterling.
Skirmish: Exert this minion to make him damage +1. (2)
· Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
· Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2)
· To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot another men minion to exert each companion. (2)
· Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2)
FormattedGameText:
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · '''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. '''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2)
Lore:
None (27) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · "Argh!!" (2) · “‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (2)
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