Drilldown: CardReleases
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- CardReleases (24728)
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GameText:
None (2048) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) ·
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) ·
Underground. Skirmish special abilities cannot be used. (2) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2) ·
Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
Forest. No more than 1 minion can be assigned to each skirmish. (2) ·
Fellowship: Add a burden to play Aragorn from your draw deck. (2) ·
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (2)
TaggedGameText:
None (2048) ·
Southron. Ambush twilight1 .
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) ·River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) ·
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) ·
Fellowship: Add a burden to play Aragorn from your draw deck. (2) ·
Forest. No more than 1 minion can be assigned to each skirmish. (2) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) ·
River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) ·
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) ·
Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2 . (2) ·
Skirmish: Exert this minion and spot another sauron minion to add a threat. (2) ·
Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (2) ·
Underground. Skirmish special abilities cannot be used. (2) ·
Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) ·
Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (2) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (2) ·
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2)
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) ·
FormattedGameText:
None (2034) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) ·
'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) ·
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) ·
'''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) ·
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) ·
'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) ·
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) ·
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a threat. (2) ·
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (2) ·
'''Underground.''' Skirmish special abilities cannot be used. (2) ·
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) ·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (2) ·
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2)
None (2187) ·
“No such anguish had Shelob ever known, or dreamed of knowing....” (1) ·
“She should not die.... At least she should not die alone, unaided.” (1) ·
“‘He said: “Who are you?” I still did not answer, but it hurt me horribly; and he pressed me, so I said: “A hobbit.”'” (1) ·
“‘You're in the service of the Steward of Gondor now. You'll do as you're told.'” (1)
Showing below up to 250 results in range #1 to #250.