Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subset :
J or
S
& ReleaseDate:
March 2021
& LanguageCode :
DE or
Other or
None
& Resistance:
None
& PromoText:
None
Use the filters below to narrow your results.
LOTR-EN01E040.1 (1) ·
LOTR-EN01E045.1 (1) ·
LOTR-EN01E108.1 (1) ·
LOTR-EN01E138.2 (1) ·
LOTR-EN01E195.1 (1) ·
LOTR-EN01E248.1 (1) ·
LOTR-EN01E313.1 (1) ·
LOTR-EN01E316.1 (1) ·
LOTR-EN02E075.1 (1) ·
LOTR-EN02E101.1 (1) ·
LOTR-EN02E108.1 (1) ·
LOTR-EN02E121.1 (1) ·
LOTR-EN03E038.1 (1) ·
LOTR-EN03E042.1 (1) ·
LOTR-EN03E067.1 (1) ·
LOTR-EN03E106.1 (1) ·
LOTR-EN03E108.1 (1) ·
LOTR-EN03E113.1 (1)
LOTR-EN01S040.0 (1) ·
LOTR-EN01S045.0 (1) ·
LOTR-EN01S108.0 (1) ·
LOTR-EN01S138.0 (1) ·
LOTR-EN01S195.0 (1) ·
LOTR-EN01S248.0 (1) ·
LOTR-EN01S313.0 (1) ·
LOTR-EN01S316.0 (1) ·
LOTR-EN02S075.0 (1) ·
LOTR-EN02S101.0 (1) ·
LOTR-EN02S108.0 (1) ·
LOTR-EN02S121.0 (1) ·
LOTR-EN03S038.0 (1) ·
LOTR-EN03S042.0 (1) ·
LOTR-EN03S067.0 (1) ·
LOTR-EN03S106.0 (1) ·
LOTR-EN03S108.0 (1) ·
LOTR-EN03S113.0 (1)
None (2) ·
At the start of each of your turns, heal up to 3 allies whose home is site 6. Fellowship: Exert Galadriel to play an Elf; that Elf's twilight cost is -1. (1) ·
Bearer must be Boromir. Maneuver: Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (1) ·
Bearer must be Frodo. Fellowship or Regroup: Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove (1) for each Orc revealed (limit (2)). (1) ·
Damage +1. Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1. (1) ·
Nazgul are not roaming. While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Ranger. Each time the fellowship moves during the fellowship phase, remove (1). (1) ·
Shadow: Exert a [SAURON] minion to add (1) for each [SAURON] Orc you can spot (limit (3)). (1) ·
Skirmish: Exert a Hobbit companion twice (except the Ring-bearer) to cancel a fierce skirmish involving that Hobbit. (1) ·
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes involving an [ISENGARD] minion at this site. Discard this condition at the end of the turn. (1) ·
Stealth. Bearer must be a ranger. Each site's shadow number is -1. (1) ·
Stealth. Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1. (1) ·
Stealth. Bearer must be Sam. Each site's Shadow number is -1. Discard this possession when at an underground site. (1) ·
Tale. Bearer must be the Ring-bearer. Skirmish: Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgul or to take off The One Ring. (1) ·
To play, spot 2 [SHIRE] companions. Plays to your support area. Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase). (1) ·
To play, spot an [ISENGARD] minion. Plays to your support area. Shadow: Spot 2 [ISENGARD] minions and remove (2) to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player's draw deck. (1) ·
To play, spot Gandalf or an Elf. At the start of each of your turns, heal up to 3 allies whose home is site 3. Fellowship: Exert Elrond twice (or once if you can spot 2 other [Elven] allies) to draw a card. (1)
None (2) ·
Damage +1.
Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1. (1) ·Ranger.
Each time the fellowship moves during the fellowship phase, removetwilight1 . (1) ·
Shadow: Exert a sauron minions to twilight1 for each sauron Orc you can spot (limit twilight3 ). (1) ·
Skirmish: Exert a Hobbit companion twice (except the Ring-bearer) to cancel a fierce skirmish involving that Hobbit. (1) ·
Spell. Weather. To play, exert a isengard minion. Plays on a site.
No player may play skirmish events or use skirmish special abilities during skirmishes involving anisengard minion at this site. Discard this condition at the end of the turn. (1) ·
Stealth. Bearer must be a ranger.
Each site's Shadow number is -1. (1) ·Stealth.
Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1. (1) ·Stealth . Bearer must be Sam.
Each site's Shadow number is -1.
Discard this possession when at an underground site. (1) ·Tale. Bearer must be the Ring-bearer.
Skirmish: Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgûl or to take off The One Ring. (1) ·
At the start of each of your turns, heal up to 3 allies whose home is site 6.
Fellowship: Exert Galadriel to play an Elf; that Elf's twilight cost is -1. (1) ·
Bearer must be Boromir.
Maneuver: Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (1) ·
Bearer must be Frodo.
Fellowship: or Regroup: Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove twilight1 for each Orc revealed (limit twilight2 ). (1) ·
Nazgûl are not roaming.
While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · To play, spot 2shire companions.
Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase). (1) · To play, spot anisengard minion.
Shadow: Spot 2 isengard minions and remove twilight2 to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player’s draw deck. (1) ·
To play, spot Gandalf or an Elf.
At the start of each of your turns, heal up to 3 allies whose home is site 3.
Fellowship: Exert Elrond twice (or once if you can spot 2 other elven allies) to draw a card. (1)
Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1. (1) ·
Each time the fellowship moves during the fellowship phase, remove
No player may play skirmish events or use skirmish special abilities during skirmishes involving an
Each site's Shadow number is -1. (1) ·
Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1. (1) ·
Each site's Shadow number is -1.
Discard this possession when at an underground site. (1) ·
While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · To play, spot 2
Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase). (1) · To play, spot an
At the start of each of your turns, heal up to 3 allies whose home is site 3.
None (2) ·
'''Damage +1.'''
Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1. (1) ·
'''Ranger.'''
Each time the fellowship moves during the fellowship phase, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Shadow:''' Exert a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) ·
'''Skirmish:''' Exert a Hobbit companion twice (except the Ring-bearer) to cancel a fierce skirmish involving that Hobbit. (1) ·
'''Spell.''' '''Weather.''' To play, exert a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion. Plays on a site.
No player may play skirmish events or use skirmish special abilities during skirmishes involving an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion at this site. Discard this condition at the end of the turn. (1) ·
'''Stealth'''. Bearer must be Sam.
Each site's Shadow number is -1.
Discard this possession when at an underground site. (1) ·
'''Stealth.''' Bearer must be Merry or Pippin. Limit 1 per character.
Each site's Shadow number is -1 (1) ·
'''Stealth.''' Bearer must be a ranger.
Each site's Shadow number is -1. (1) ·
'''Tale.''' Bearer must be the Ring-bearer.
'''Skirmish:''' Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgûl or to take off The One Ring. (1) ·
At the start of each of your turns, heal up to 3 allies whose home is site 6.
'''Fellowship:''' Exert Galadriel to play an Elf; that Elf's twilight cost is -1. (1) ·
Bearer must be Boromir.
'''Maneuver:''' Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (1) ·
Bearer must be Frodo.
'''Fellowship:''' or '''Regroup:''' Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Orc revealed (limit [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) ·
Nazgûl are not roaming.
While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
To play, spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions.
Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase). (1) ·
To play, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion.
'''Shadow:''' Spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reveal a card at random from the Free Peoples player’s hand. Place that card on top of that player's draw deck. (1) ·
To play, spot Gandalf or an Elf.
At the start of each of your turns, heal up to 3 allies whose home is site 3.
'''Fellowship:''' Exert Elrond twice (or once if you can spot 2 other [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] '''[[Elven_Culture|Elven]]''' allies) to draw a card. (1)
Showing below up to 18 results in range #1 to #18.