Drilldown: CardReleases

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CardReleases > IsUnique: Yes & Subtypes: Support Area & TwilightCost: 3

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At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1. (1) · Each time a companion loses a fierce skirmish involving a [WRAITH] minion, you may shuffle a [WRAITH] card from your discard pile into your draw deck. (1) · Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [SAURON] minion or this possession. (1) · For each [WRAITH] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. Skirmish: Discard this condition to make a [WRAITH] Orc strength +2. (1) · To play, spot 2 [SAURON] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase. (1) · To play, spot 3 [GONDOR] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a [GONDOR] fortification from your discard pile on top of your draw deck. (1) · To play, spot a Wizard. When you play this, add X [GANDALF] tokens here, where X is the current region number. Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play. (1) · To play, spot a [ROHAN] Man. Each time a Shadow condition is played, you may exert a minion. Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand. (1) · To play, spot an [ORC] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. (1)
TaggedGameText:
Engine. Shadow: Play a sauron minion to add a sauron token here.
Regroup: Remove X sauron tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a sauron minion or this possession. (1)
· At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each Hobbit bearing a hand weapon is vitality +1.
Each Hobbit bearing a follower is resistance +1.
Each unwounded Hobbit is strength +1. (1)
· Each time a companion loses a fierce skirmish involving a wraith minion, you may shuffle a wraith card from your discard pile into your draw deck. (1) · Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · For each wraith Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative.
Skirmish: Discard this condition to make a wraith Orc strength +2. (1)
· To play, spot 2 sauron Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase.
Discard this condition and remove 3 threats at the start of the regroup phase. (1)
· To play, spot 3 gondor companions.
While no opponent controls a site, wound a minion at the start of each regroup phase.
Regroup: Discard this condition to place a gondor fortification from your discard pile on top of your draw deck. (1)
· To play, spot a rohan Man. Each time a Shadow condition is played, you may exert a minion.
Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand. (1)
· To play, spot a Wizard.
When you play this, add X gandalf tokens here, where X is the current region number.
Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play. (1)
· To play, spot an orc minion.
Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. (1)
FormattedGameText:
'''Engine.''' '''Shadow:''' Play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] token here. '''Regroup:''' Remove X [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or this possession. (1) · At the start of the maneuver phase, you may exert a Wizard to make this condition a '''fierce''' Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1. (1) · Each time a companion loses a fierce skirmish involving a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion, you may shuffle a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from your discard pile into your draw deck. (1) · Each time a Wizard heals, this condition becomes a '''fierce''' Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time a Wizard wins a skirmish, this condition becomes a '''fierce, damage +1''' Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. '''Skirmish:''' Discard this condition to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +2. (1) · To play, spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase. (1) · To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. '''Regroup:''' Discard this condition to place a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification from your discard pile on top of your draw deck. (1) · To play, spot a Wizard. When you play this, add X [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens here, where X is the current region number. '''Maneuver:''' Discard this from play or remove 2 tokens from here to discard a Shadow condition from play. (1) · To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow condition is played, you may exert a minion. '''Response:''' If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. (1)
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