Drilldown: CardReleases

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CardReleases > IsUnique: Yes & Subtitle: None & Vitality: 2

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Archer. Each other [MORIA] archer is strength +2. (1) · Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) · Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) · Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot. (1) · Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) · Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile. (1) · Enduring. Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [WRAITH] Wraith and remove (2) to add a burden. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) · Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) · For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) · Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Skirmish: Remove (3) to make a [MORIA] Orc strength +2. (1) · To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) · Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man. (1) · Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
TaggedGameText:
Archer.
The twilight cost of each isengard archer is -1.
Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1)
· Archer.
Each other moria archer is strength +2. (1)
· Damage +1.
Assignment: Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1)
· Damage +1.
Shadow: Remove twilight1 and exert Uruk Captain to play an Uruk-hai from your discard pile. (1)
· Damage +1.
While there is a companion in the dead pile, each unbound companion is resistance –4. (1)
· Damage +1.
This minion is strength +1 for each other urukhai minion you can spot. (1)
· Enduring.
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another wraith Wraith and remove twilight2 to add a burden. (1)
· Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)
Searching Uruk is strength +1 for each other urukhai hunter you can spot. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time you play another orc lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1)
· Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Skirmish: Remove twilight3 to make a moria Orc strength +2. (1) · Villager.
Fellowship: If you have initiative, discard 2 cards from hand to heal a rohan Man. (1)
· Villager.
Skirmish: If you have initiative, discard a card from hand to make a rohan Man strength +1. (1)
· Each time a mounted orc minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
Shadow: Exert bearer to play an orc mount from your discard pile. (1)
· Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) · For each other moria Orc you can spot, Ancient Chieftain is strength +1. (1) · To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai is damage +1.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
· While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your dunland Men is fierce.
While you control 4 sites, each of your dunland Men is damage +1. (1)
FormattedGameText:
'''Archer.''' Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) · '''Archer.''' The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1. '''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · '''Damage +1.''' This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot. (1) · '''Damage +1.''' While there is a companion in the dead pile, each unbound companion is resistance –4. (1) · '''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) · '''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) · '''Enduring.''' Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a burden. (1) · '''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2. (1) · '''Villager.''' '''Fellowship:''' If you have initiative, discard 2 cards from hand to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. (1) · '''Villager.''' '''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1. (1) · Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck. '''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) · Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) · For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1. (1) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.''' While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
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