Drilldown: CardReleases
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- CardReleases (24728)
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- Cards (3721)
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LOTR-EN11A016.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12A009.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12A015.0 (1) ·
LOTR-EN12A016.0 (1) ·
LOTR-EN12A017.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN13A011.0 (1) ·
LOTR-EN13A014.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15A012.0 (1) ·
LOTR-EN15A015.0 (1) ·
LOTR-EN15A017.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN18A006.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18A017.0 (1)
LOTR-EN11A016.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12A009.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12A015.0 (1) ·
LOTR-EN12A016.0 (1) ·
LOTR-EN12A017.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN13A011.0 (1) ·
LOTR-EN13A014.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15A012.0 (1) ·
LOTR-EN15A015.0 (1) ·
LOTR-EN15A017.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN18A006.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18A017.0 (1)
Black Land Chieftain (1) ·
Castamir of Umbar (1) ·
Cave Troll of Moria (1) ·
Gorbag (1) ·
Gothmog (1) ·
Lurtz (1) ·
Orc Crusher (1) ·
Sauron (1) ·
Shagrat (1) ·
Shelob (1) ·
Stampeding Chief (1) ·
The Balrog (1) ·
The Witch-king (2) ·
Úlairë Attëa (2) ·
Úlairë Cantëa (1) ·
Úlairë Enquëa (1) ·
Úlairë Nelya (1) ·
Uruk Zealot (1)
None (4) ·
Black Assassin (1) ·
Black Lord (1) ·
Black Predator (1) ·
Black Threat (1) ·
Captain of the Nine Riders (1) ·
Corsair Vandal (1) ·
Dark Lord of Mordor (1) ·
Desirous of Power (1) ·
Fell Rider (1) ·
Filthy Rebel (1) ·
Menace (1) ·
Minion of the White Wizard (1) ·
Morgul Leader (1) ·
Savage Menace (1) ·
The Terror of Khazad-dum (1) ·
Tower Captain (1)
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (1) ·
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (1) ·
Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number. (1) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (1) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (1) ·
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (1) ·
Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (1) ·
Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (1) ·
Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (1) ·
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (1) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) ·
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (1)
Each time an
If you play Stampeding Chief from your hand, remove
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (1) ·
While you can spot 7 possessions, Shagrat is
While The Balrog is at an underground site, it is
Assignment:
Skirmish:
Each wounded
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (1) ·
While you can spot 6 companions,
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (1) · Each the fellowship and minion archery totals are +3.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) · To play, spot an
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (1) ·
'''Damage +1. Fierce'''.
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (1) ·
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)''
Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (1) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (1) ·
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (1) ·
'''Fierce.
Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0.
'''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing. (1) ·
'''Fierce.
Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
'''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (1) ·
'''Fierce.'''
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (1) ·
'''Fierce.'''
While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases).
'''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (1) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (1) ·
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (1)
None (2) ·
"Fear. The city is rank with it." (1) ·
"I don't take orders from stinking Morgul rats!" (1) ·
But no more would Rohan stand against his kind. (1) ·
Orcs frequently used the weapons of their fallen enemies as their own. (1) ·
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (1) ·
The Nazgûl were strongest, and most terrifying, at night. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (1) ·
“...a shape, black-mantled, huge and threatening.” (1) ·
“Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (1) ·
“He sprang forward and bore down on Frodo.” (1) ·
“I'm gonna bleed you...like a stuck pig!” (1) ·
“The fire in it seemed to die, but the darkness grew.” (1) ·
“‘...the Shadow grows once more....'” (1) ·
“‘...the Shire is no longer any protection to you.'” (1) ·
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (1) ·
“‘Flee them! Speak no words to them! They are deadly.'” (1) ·
“‘Hit me now, Sam. Hit me!'” (1) ·
“‘There is no hope of escape that way.'” (1)
Showing below up to 20 results in range #1 to #20.
D
- Data:Black Land Chieftain (15RF11)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
- Data:Gorbag, Filthy Rebel (15RF12)/Data
- Data:Gothmog, Morgul Leader (18RF10)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:Orc Crusher (13RF11)/Data
- Data:Sauron, Dark Lord of Mordor (13RF14)/Data
- Data:Shagrat, Tower Captain (18RF17)/Data
- Data:Shelob, Menace (18RF6)/Data
- Data:Stampeding Chief (17RF10)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data