Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN01S131.0 (1) ·
LOTR-EN02S046.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S158.0 (1) ·
LOTR-EN04S160.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN04S176.0 (1) ·
LOTR-EN05S045.0 (1) ·
LOTR-EN05S046.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN06S060.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15S170.0 (1) ·
LOTR-EN15S172.0 (1) ·
LOTR-EN17S124.0 (1) ·
LOTR-EN18S126.0 (1) ·
LOTR-EN18S127.0 (1)
LOTR-EN01S131.0 (1) ·
LOTR-EN02S046.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S158.0 (1) ·
LOTR-EN04S160.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN04S176.0 (1) ·
LOTR-EN05S045.0 (1) ·
LOTR-EN05S046.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN06S060.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15S170.0 (1) ·
LOTR-EN15S172.0 (1) ·
LOTR-EN17S124.0 (1) ·
LOTR-EN18S126.0 (1) ·
LOTR-EN18S127.0 (1)
Berserk Butcher (1) ·
Berserk Rager (1) ·
Berserk Savage (1) ·
Berserk Slayer (1) ·
Elite Crossbowmen (1) ·
Lieutenant of Orthanc (1) ·
Mauhúr (1) ·
Orthanc Assassin (1) ·
Orthanc Berserker (1) ·
Orthanc Champion (1) ·
Sentry Uruk (2) ·
Suppressing Uruk (1) ·
Uglúk (2) ·
Uruk Blitz (2) ·
Uruk Captain (1) ·
White Hand Destroyer (1) ·
White Hand Marchers (1) ·
White Hand Marshal (1)
Archer. Damage +1. (1) ·
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) ·
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
Damage +1. Each time this minion wins a skirmish, you may control a site. (1) ·
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) ·
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot. (1) ·
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) ·
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert. (1) ·
Fierce. This minion gains hunter 3 for each site you control. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) ·
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds. (1) ·
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1. (1)
That companion may exert to prevent this. (1) ·
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
Berserk Rager is strength +1 for each wound on a character in its skirmish.
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
Each time this minion wins a skirmish, you may control a site. (1) ·
This minion is strength +1 for each other
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) ·
This minion gains
The roaming penalty for each
While you can spot 2
While you can spot 3
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · To play, spot an
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
'''Archer.''' '''Damage +1'''. (1) ·
'''Archer.''' '''Damage +1.'''
'''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Damage +1.'''
'''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Damage +1.'''
Berserk Rager is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
'''Damage +1.'''
Berserk Savage is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
'''Damage +1.'''
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
'''Damage +1.'''
Each time this minion wins a skirmish, you may control a site. (1) ·
'''Damage +1.'''
This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot. (1) ·
'''Damage +1.'''
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
'''Damage +1.'''
'''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1) ·
'''Damage +1.'''
'''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Damage +1.'''
'''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
'''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) ·
'''Fierce.'''
This minion gains '''hunter 3''' for each site you control. (1) ·
'''Tracker.''' '''Fierce.'''
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds. (1) ·
'''Tracker.''' '''Fierce.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2.
While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3.
While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.''' (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
None (5) ·
"'This is no parley. You have nothing to say.'" (1) ·
'I am Ugl?k. I command.' (1) ·
A warrior trained in single combat, he tore a swath through the defenders. (1) ·
Berserkers are the first wave of Uruks sent to battle. (1) ·
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) ·
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) ·
Skull-like helmets are distinctive to the Berserkers. (1) ·
The best archers were held in reserve, awaiting the final assault. (1) ·
The captains marched the Uruk-hai to the great river without halting. (1) ·
The enormous Uruk-hai armies marched with great speed. (1) ·
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) ·
The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) ·
Their mission at Helm's Deep was to clear the walls. (1) ·
“‘...let's have no more nonsense!'” (1) ·
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) ·
“‘Mauhúr and his lads are in the forest, and they should turn up any time now.'” (1)
Showing below up to 21 results in range #1 to #21.