Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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LOTR-EN00W029.0 (1) ·
LOTR-EN04S020.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S040.0 (1) ·
LOTR-EN04S217.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN04S219.0 (1) ·
LOTR-EN04S225.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN07S145.0 (1) ·
LOTR-EN07S170.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN08S060.0 (1) ·
LOTR-EN08S062.0 (1) ·
LOTR-EN10S041.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12S056.0 (1) ·
LOTR-EN13A009.0 (1) ·
LOTR-EN13S101.0 (1) ·
LOTR-EN15S074.0 (1) ·
LOTR-EN15S086.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN18S071.0 (1)
LOTR-EN00W029.0 (1) ·
LOTR-EN04S020.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S040.0 (1) ·
LOTR-EN04S217.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN04S219.0 (1) ·
LOTR-EN04S225.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN07S145.0 (1) ·
LOTR-EN07S170.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN08S060.0 (1) ·
LOTR-EN08S062.0 (1) ·
LOTR-EN10S041.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12S056.0 (1) ·
LOTR-EN13A009.0 (1) ·
LOTR-EN13S101.0 (1) ·
LOTR-EN15S074.0 (1) ·
LOTR-EN15S086.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN18S071.0 (1)
Army of Haradrim (2) ·
Castamir of Umbar (3) ·
Chieftain of Dunland (1) ·
Desert Lancers (1) ·
Desert Legion (1) ·
Desert Lord (1) ·
Easterling Captain (1) ·
Easterling Host (1) ·
Easterling Pillager (2) ·
Easterling Regiment (1) ·
Easterling Sneak (1) ·
Haradrim Marksman (1) ·
Heavy Axeman (1) ·
Hill Chief (1) ·
Hillman Horde (1) ·
Mûmak Commander (1) ·
Mûmakil Commander (1) ·
Primitive Savage (1) ·
Regiment of Haradrim (1) ·
Stampeding Chief (2) ·
Suzerain of Harad (1) ·
Voice of the Desert (2) ·
Wulf (1)
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5. (1) ·
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase. (1) ·
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) ·
Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds. (1) ·
Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8). (1) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site. (1) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce. (2) ·
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. Regroup: Shuffle any number of your [MEN] mounts in play into your draw deck. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
If you play Stampeding Chief from your hand, remove
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Each time Easterling Regiment wins a skirmish, you may add
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
Each wounded
Skirmish:
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
While you can spot 6 burdens, this minion is
While you can spot another
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush
While the fellowship is in region 1, each
While the fellowship is in region 2, each
While the fellowship is in region 3, each
Each mounted Man is strength +1.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you control 2 sites, Easterling Sneak is
While you control 3 sites, each of your
While you control 4 sites, each of your
'''Corsair.''' '''Enduring.''' '''Fierce.'''
'''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Easterling.'''
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
'''Easterling.''' '''Fierce.'''
'''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2.
'''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3.
'''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4. (1) ·
'''Easterling.''' '''Fierce.'''
Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) ·
'''Easterling.''' '''Fierce.'''
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
'''Fierce.
Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2.
'''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3.
'''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) ·
'''Fierce.'''
'''Response:''' If another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) ·
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
'''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is '''fierce.'''
While you can spot 6 burdens, this minion is '''damage +1.''' (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds. (1) ·
'''Southron.''' '''Archer.'''
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Desert Lancers twice to take control of a site. (1) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds.
While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''.
While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''. (2) ·
While at a battleground, this minion is strength +2.
Each mounted Man is strength +1.
'''Regroup:''' Shuffle any number of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] mounts in play into your draw deck. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
None (7) ·
"The dark is gathering all armies to him." (1) ·
Archers from Harad rode atop the great war-beasts on the Fields of Pelennor. (1) ·
But no more would Rohan stand against his kind. (2) ·
Lacking shields and armor, Southron forces rely on speed and numbers. (1) ·
Men of the East mass soldiers into huge groups. (1) ·
Mount Doom™ Preview
King Draft Pack (1) · Southron legends tell of powerful warrior leaders and the kingdoms they have conquered. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos. (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘Do you not hear their voices?'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘They are fierce folk when roused.'” (1) · “‘They have long ceased to fear the might of Gondor.'” (1)
King Draft Pack (1) · Southron legends tell of powerful warrior leaders and the kingdoms they have conquered. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos. (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘Do you not hear their voices?'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘They are fierce folk when roused.'” (1) · “‘They have long ceased to fear the might of Gondor.'” (1)
Showing below up to 29 results in range #1 to #29.
D
- Data:Army of Haradrim (5R70)/Data
- Data:Army of Haradrim (AI) (5R126)/Data
- Data:Castamir of Umbar (8R51)/Data
- Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Chieftain of Dunland (15R74)/Data
- Data:Desert Lancers (4U217)/Data
- Data:Desert Legion (4R218)/Data
- Data:Desert Lord (4R219)/Data
- Data:Easterling Captain (4R225)/Data
- Data:Easterling Host (11R75)/Data
- Data:Easterling Pillager (0W29)/Data
- Data:Easterling Pillager (10C41)/Data
- Data:Easterling Regiment (7R145)/Data
- Data:Easterling Sneak (17R43)/Data
- Data:Haradrim Marksman (8U60)/Data
- Data:Heavy Axeman (8R62)/Data
- Data:Hill Chief (4R20)/Data
- Data:Hillman Horde (4R22)/Data
- Data:Mumak Commander, Giant Among the Swertings (15R86)/Data
- Data:Mumakil Commander, Bold and Grim (18R71)/Data
- Data:Primitive Savage (15R87)/Data
- Data:Regiment of Haradrim (4R244)/Data
- Data:Stampeding Chief (17R49)/Data
- Data:Stampeding Chief (17RF10)/Data
- Data:Suzerain of Harad (7R170)/Data
- Data:Voice of the Desert, Southron Troop (13R101)/Data
- Data:Voice of the Desert, Southron Troop (13RF9)/Data
- Data:Wulf, Dunlending Chieftain (4R40)/Data