Drilldown: CardReleases

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None (1) · Archery: Exert Aldor and spot a villager to make the fellowship archery total +1. (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) · Enduring. Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [WRAITH] Wraith and remove (2) to add a burden. (1) · Fellowship: Exert Bilbo to shuffle a [SHIRE] card from your discard pile into your draw deck. (1) · Fellowship: Exert Grimir to shuffle a [DWARVEN] event from your discard pile into your draw deck. (1) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) · Maneuver: Exert Grima and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner's hand. (1) · Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Maneuver: Liberate a site you control to make each [MEN] minion strength +2 until the regroup phase. Regroup: Exert Ted Sandyman to stack a [MEN] Man in play on a possession. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (2) · Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Nazgul are twilight cost -1.Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) · Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) · Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot an Elf. Regroup: Exert Galdor and spot a minion to return that minion to its owner's hand. (1) · To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound. (1) · To play, spot an Elf. Skirmish: Exert Golradir to make an Orc strength -1. (1) · To play, spot an Elf. Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1) · To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1) · To play, spot Gandalf. Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck. (1) · To play, spot Gandalf. Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. (1) · To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand. (1) · Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man. (1) · Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1. (1) · When you play Grima, you may remove (4) to exert an unbound companion. That companion cannot use special abilities until the regroup phase. Assignment: Exert Grima to assign him to an unbound companion. That companion may exert to prevent this. (1) · While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
TaggedGameText:
None (1) · Archery: Exert Aldor and spot a villager to make the fellowship archery total +1. (1) · Enduring.
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another wraith Wraith and remove twilight2 to add a burden. (1)
· Fellowship: Exert Bilbo to shuffle a shire card from your discard pile into your draw deck. (1) · Fellowship: Exert Grimir to shuffle a dwarven event from your discard pile into your draw deck. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving a men minion, you may exert Gríma to exert a companion. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot another men minion to exert each companion. (2)
· Maneuver: Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand. (1) · Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Maneuver: Liberate a site you control to make each men minion strength +2 until the regroup phase.
Regroup: Exert Ted Sandyman to stack a men Man in play on a possession. (1)
· Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) · Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1. Skirmish: Remove a burden to add twilight2. Regroup: Remove a burden to add twilight3.
Regroup: Exert Gollum twice to wound the Ring-bearer. (1)
· Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · Villager.
Fellowship: If you have initiative, discard 2 cards from hand to heal a rohan Man. (1)
· Villager.
Skirmish: If you have initiative, discard a card from hand to make a rohan Man strength +1. (1)
· Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2)
· Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1)
· If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1)
· Nazgul are twilight cost -1.
Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1)
· To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot an Elf.
Regroup: Exert Galdor and spot a minion to return that minion to its owner’s hand. (1)
· To play, spot an Elf.
Response: If an Elf is about to take a wound from a sauron minion or sauron event, exert Erestor to prevent that wound. (1)
· To play, spot an Elf.
Skirmish: Exert Golradir to make an Orc strength -1. (1)
· To play, spot an Elf.
Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1)
· To play, spot Gandalf.
Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1)
· To play, spot Gandalf.
Shadow players may not look at or reveal cards in your hand. (1)
· To play, spot Gandalf.
Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. (1)
· To play, spot Gandalf.
Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck. (1)
· When you play Gríma, you may remove twilight4 to exert an unbound companion. That companion cannot use special abilities until the regroup phase.
Assignment: Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1)
· While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
· While you can spot your site 3, Silinde has the game text of that site. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
FormattedGameText:
None (1) · '''Archery:''' Exert Aldor and spot a villager to make the fellowship archery total +1. (1) · '''Enduring.''' Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a burden. (1) · '''Fellowship:''' Exert Bilbo to shuffle a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] card from your discard pile into your draw deck. (1) · '''Fellowship:''' Exert Grimir to shuffle a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event from your discard pile into your draw deck. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (2) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) · '''Maneuver:''' Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand. (1) · '''Maneuver:''' Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · '''Maneuver:''' Liberate a site you control to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +2 until the regroup phase. '''Regroup:''' Exert Ted Sandyman to stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man in play on a possession. (1) · '''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) · '''Regroup:''' Discard Gollum to exert a companion or ally. (1) · '''Shadow:''' Exert Gollum twice to exert the Ring-bearer. '''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) · '''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · '''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) · '''Villager.''' '''Fellowship:''' If you have initiative, discard 2 cards from hand to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. (1) · '''Villager.''' '''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1. (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. '''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Nazgûl are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Nazgul are twilight cost -1. '''Assignment''': Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot an Elf. '''Skirmish:''' Exert Saelbeth to make an Uruk-hai strength -1. (1) · To play, spot an Elf. '''Regroup:''' Exert Galdor and spot a minion to return that minion to its owner’s hand. (1) · To play, spot an Elf. '''Response:''' If an Elf is about to take a wound from a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] event, exert Erestor to prevent that wound. (1) · To play, spot an Elf. '''Skirmish:''' Exert Golradir to make an Orc strength -1. (1) · To play, spot Gandalf. '''Fellowship:''' Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck. (1) · To play, spot Gandalf. '''Fellowship:''' Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. (1) · To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1) · To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand. (1) · When you play Gríma, you may remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. That companion cannot use special abilities until the regroup phase. '''Assignment''': Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''. '''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
Lore:
None (5) · "'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'" (1) · "'But you'll find maybe that more folk than old Harry at the gate will be asking you questions.'" (1) · "'You can't touch me. I'm a friend o' Boss's. But he'll touch you all right, if I have any more of your mouth.'" (1) · A blacksmith by trade, Thrarin puts down his hammer and takes up his axe to fight when the need arises. (1) · Among the representatives of the Elves of Northern Mirkwood was Silinde, friend of the House of Thranduil. (1) · Fighting to defend his people, Aldor found courage to replace his youth. (1) · Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength. (1) · Several wise Bardings were sent to Elrond to tell of the Dark Lord's new offer. (1) · The Men of Dale freely traded with the Dwarves of the Lonely Mountain for fine metalwork. (1) · The Men of Laketown come from the North, where they trade with the Dwarves of the Lonely Mountain. (1) · The wisdom of Saelbeth prepared the Company for the dangers they would face. (1) · Their stay at Rivendell provided the Fellowship with counsel from many sources. (1) · “...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) · “...when they saw the king they cried with glad voices: ‘Théoden King! Théoden King!” (1) · “In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (2) · “Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) · “‘...as for Ferny, he would sell anything to anybody; or make mischief for amusement.'” (1) · “‘...I don't suppose I have the strength or luck left to deal with the Ring. It has grown, and I have not.'” (1) · “‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘Did I not counsel you, lord, to forbid his staff?'” (1) · “‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (2) · “‘I care for you and yours as best I may. But do not weary yourself, or tax too heavily your strength.'” (1) · “‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (2) · “‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) · “‘Must take it. The Wraiths are searching. Must take it.'” (1) · “‘My heart tells me that Sauron will expect us to take the western way, when he learns what has befallen. He soon will.'” (1) · “‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) · “‘Only shapes to see, perhaps, not to touch.'” (1) · “‘Slender as the willow-wand, clearer than the water.'” (1) · “‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) · “‘The thieves, the thieves, the filthy little thieves.'” (1) · “‘Then there are but two courses... to hide the Ring for ever, or to unmake it.'” (1) · “‘They are good folk the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard.'” (1) · “‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1)
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