Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsUnique:
Yes
& Subtypes:
Man
& Vitality:
3
& SiteNum:
4
& SiteNumMod:
None
& Signet:
None
Use the filters below to narrow your results.
LOTR-EN00W029.0 (1) ·
LOTR-EN04S217.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN04S219.0 (1) ·
LOTR-EN04S225.0 (1) ·
LOTR-EN07S145.0 (1) ·
LOTR-EN07S170.0 (1) ·
LOTR-EN08S060.0 (1) ·
LOTR-EN08S062.0 (1) ·
LOTR-EN10S041.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN13A009.0 (1) ·
LOTR-EN13S101.0 (1) ·
LOTR-EN15S072.0 (1) ·
LOTR-EN15S074.0 (1) ·
LOTR-EN15S086.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN18S067.0 (1) ·
LOTR-EN18S071.0 (1)
LOTR-EN00W029.0 (1) ·
LOTR-EN04S217.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN04S219.0 (1) ·
LOTR-EN04S225.0 (1) ·
LOTR-EN07S145.0 (1) ·
LOTR-EN07S170.0 (1) ·
LOTR-EN08S060.0 (1) ·
LOTR-EN08S062.0 (1) ·
LOTR-EN10S041.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN13A009.0 (1) ·
LOTR-EN13S101.0 (1) ·
LOTR-EN15S072.0 (1) ·
LOTR-EN15S074.0 (1) ·
LOTR-EN15S086.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN18S067.0 (1) ·
LOTR-EN18S071.0 (1)
Bill Ferny (1) ·
Chieftain of Dunland (1) ·
Desert Lancers (1) ·
Desert Legion (1) ·
Desert Lord (1) ·
Easterling Captain (1) ·
Easterling Host (1) ·
Easterling Pillager (2) ·
Easterling Regiment (1) ·
Easterling Sneak (1) ·
Gríma (1) ·
Haradrim Marksman (1) ·
Heavy Axeman (1) ·
Mûmak Commander (1) ·
Mûmakil Commander (1) ·
Primitive Savage (1) ·
Suzerain of Harad (1) ·
Voice of the Desert (2)
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5. (1) ·
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4. (1) ·
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2). (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase. (1) ·
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion. (1) ·
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) ·
Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds. (1) ·
Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8). (1) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site. (1) ·
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce. (2) ·
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. Regroup: Shuffle any number of your [MEN] mounts in play into your draw deck. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1)
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Each time Easterling Regiment wins a skirmish, you may add
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
Skirmish:
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
While you can spot 6 burdens, this minion is
While you can spot another
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush
While the fellowship is in region 1, each
While the fellowship is in region 2, each
While the fellowship is in region 3, each
Each mounted Man is strength +1.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you control 2 sites, Easterling Sneak is
'''Easterling.'''
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
'''Easterling.''' '''Fierce.'''
'''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2.
'''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3.
'''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4. (1) ·
'''Easterling.''' '''Fierce.'''
Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) ·
'''Easterling.''' '''Fierce.'''
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
'''Fierce.
Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2.
'''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3.
'''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) ·
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
'''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. (1) ·
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is '''fierce.'''
While you can spot 6 burdens, this minion is '''damage +1.''' (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds. (1) ·
'''Southron.''' '''Archer.'''
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Desert Lancers twice to take control of a site. (1) ·
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
'''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds.
While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''.
While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''. (2) ·
While at a battleground, this minion is strength +2.
Each mounted Man is strength +1.
'''Regroup:''' Shuffle any number of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] mounts in play into your draw deck. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1)
None (7) ·
"'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'" (1) ·
"The dark is gathering all armies to him." (1) ·
Archers from Harad rode atop the great war-beasts on the Fields of Pelennor. (1) ·
Men of the East mass soldiers into huge groups. (1) ·
Mount Doom™ Preview
King Draft Pack (1) · Southron legends tell of powerful warrior leaders and the kingdoms they have conquered. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos. (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “‘...he would sell anything to anybody; or make mischief for amusement.'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1)
King Draft Pack (1) · Southron legends tell of powerful warrior leaders and the kingdoms they have conquered. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos. (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “‘...he would sell anything to anybody; or make mischief for amusement.'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1)
Showing below up to 20 results in range #1 to #20.