Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
Bearer must be a Dwarf. When you play Arod, you may reinforce a [DWARVEN] token. Response: If bearer is about to take a wound during a skirmish, remove 2 [DWARVEN] tokens to prevent that. (1) ·
Bearer must be a Ring-bound Hobbit. While bearer is in region 1, bearer gains muster. While bearer is in region 2, each of your [SHIRE] companions gains muster. While bearer is in region 3, each character gains muster. (1) ·
Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (1) ·
Bearer must be a [GONDOR] Man. Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled). (1) ·
Bearer must be a [ROHAN] Man. When you play Snowmane, you may reinforce a [ROHAN] token. Skirmish: If bearer is Theoden, you may remove 2 [ROHAN] tokens to exhaust a minion he is skirmishing. (1) ·
Bearer must be an Elf. When you play Asfaloth, you may reinforce an [ELVEN] token. Skirmish: Remove 2 [ELVEN] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) ·
Bearer must be Bilbo or Frodo. Regroup: Exert bearer to remove a threat. (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (1) ·
Bearer must be a gondor Man.
Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled). (1) ·
Bearer must be a rohan Man.
When you play Snowmane, you may reinforce arohan token.
Skirmish: If bearer is Théoden, you may remove 2 rohan tokens to exhaust a minion he is skirmishing. (1) ·
Bearer must be a Dwarf.
When you play Arod, you may reinforce adwarven token.
Response: If bearer is about to take a wound during a skirmish, remove 2 dwarven tokens to prevent that. (1) ·
Bearer must be a Ring-bound Hobbit.
While bearer is in region 1, bearer gainsmuster .
While bearer is in region 2, each of yourshire companions gains muster .
While bearer is in region 3, each character gainsmuster . (1) ·
Bearer must be an Elf.
When you play Asfaloth, you may reinforce anelven token.
Skirmish: Remove 2 elven tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) ·
Bearer must be Bilbo or Frodo.
Regroup: Exert bearer to remove a threat. (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
Discard all other possessions on bearer and bearer may not bear a hand weapon.
When you play Snowmane, you may reinforce a
When you play Arod, you may reinforce a
While bearer is in region 1, bearer gains
While bearer is in region 2, each of your
While bearer is in region 3, each character gains
When you play Asfaloth, you may reinforce an
Bearer must be a Dwarf.
When you play Arod, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token.
'''Response:''' If bearer is about to take a wound during a skirmish, remove 2 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens to prevent that. (1) ·
Bearer must be a Ring-bound Hobbit.
While bearer is in region 1, bearer gains '''muster'''.
While bearer is in region 2, each of your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions gains '''muster'''.
While bearer is in region 3, each character gains '''muster'''. (1) ·
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
'''Fellowship:''' Add a threat to remove a burden. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Maneuver:''' Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also '''defender +1''' and cannot be overwhelmed unless his strength is tripled). (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
When you play Snowmane, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
'''Skirmish:''' If bearer is Théoden, you may remove 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens to exhaust a minion he is skirmishing. (1) ·
Bearer must be an Elf.
When you play Asfaloth, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token.
'''Skirmish:''' Remove 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) ·
Bearer must be Bilbo or Frodo.
'''Regroup:''' Exert bearer to remove a threat. (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
None (4) ·
"My old sword, Sting! Here! Take it, take it!" (1) ·
"There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (1) ·
“A smaller and lighter horse, but restive and fiery....” (1) ·
“‘...my horse will not let any rider fall....'” (1) ·
“‘Where now the horse and the rider?'” (1)
Showing below up to 9 results in range #1 to #9.