Drilldown: CardReleases

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CardReleases > IsUnique: No & Subtypes: Support Area & TwilightCost: 3-20

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Archery: Spot your enduring or mounted Nazgul to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. (1) · At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [MEN] minions and discard your hand to add (8). (1) · Each time the fellowship moves to a mountain or underground site, you may discard a [GOLLUM] event from hand to take a minion from your discard pile into hand. (1) · Fellowship: Stack your tale or artifact from play or from hand here to draw a card.Regroup: Exert an [elven] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact. (1) · Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · Shadow: Remove (3) to take a [GOLLUM] card into hand from your draw deck, then randomly discard a card from your hand. Skirmish: Discard a [GOLLUM] card from hand to make a [GOLLUM] minion strength +2. (1) · Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. (1) · To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2. (1) · To play, spot 2 [ROHAN] Men. Regroup: Discard cards from hand equal to the number of cards in an opponent's hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition. (1) · To play, spot an Elf. Each time the fellowship moves to a region one site, add a threat. Each time the fellowship moves to a region two site, heal an Elf. Each time the fellowship moves to a region three site, draw a card. (1) · To play, spot an Elf. Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this condition to make the fellowship archery total +2. (2) · Toil 2. (For each [DWARVEN] character you exert when playing this, its twilight cost is -2) Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more). (1) · Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer. (1) · Toil 2. (For each [GONDOR] character you exert when playing this, its twilight cost is -2) Skirmish: If a [GONDOR] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1) · Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2) Maneuver: Spot a [ROHAN] Man and discard this condition to exert a minion. Maneuver: Spot a mounted [ROHAN] Man and discard this condition to return an exhausted minion to its owner's hand. (1) · When you play this possession, you may add a [MEN] token here. Regroup: Remove 4 [MEN] tokens from here to place a [MEN] card from your discard pile on the top of your draw deck. (1) · When you play this, spot 2 [MEN] Men to randomly reveal a site from the Free Peoples player?s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext. (1) · While the Ringbearer is assigned to a skirmish, each minion skirmishing a [ROHAN] companion loses hunter and is unable to gain hunter. Skirmish: Exert a [ROHAN] companion to make that companion gain hunter 1 until the start of the regroup phase. (1) · While you can spot a mounted [RAIDER] Man, [RAIDER] Men cannot take wounds (except during skirmishes). (1) · While you can spot a [GANDALF] Wizard, each companion who has resistance 6 or more is strength +1. (1)
TaggedGameText:
Archery: Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. (1) · Fellowship: Stack your tale or artifact from play or from hand here to draw a card.
Regroup: Exert an elven ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact. (1)
· Fortification. This condition is twilight cost -1 for each gondor ranger you spot.
Skirmish: Exert a gondor Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a gondor Man. (1)
· Shadow: Remove twilight3 to take a gollum card into hand from your draw deck, then randomly discard a card from your hand.
Skirmish: Discard a gollum card from hand to make a gollum minion strength +2. (1)
· Tale.
Each time a non-wraith minion is played, you may spot a Man to put a gondor token here.
Maneuver: Remove 3 gondor tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. (1)
· Toil 2. (For each rohan character you exert when playing this, its twilight cost is –2.)
Maneuver: Spot a rohan Man and discard this condition to exert a minion.
Maneuver: Spot a mounted rohan Man and discard this condition to return an exhausted minion to its owner’s hand. (1)
· Toil 2. (For each dwarven character you exert when playing this, its twilight cost is –2.)
Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more). (1)
· Toil 2. (For each elven character you exert when playing this, its twilight cost is –2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer. (1) · Toil 2. (For each gondor character you exert when playing this, its twilight cost is –2.)
Skirmish: If a gondor companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1)
· At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 men minions and discard your hand to add twilight8. (1) · Each time the fellowship moves to a mountain or underground site, you may discard a gollum event from hand to take a minion from your discard pile into hand. (1) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · To play, spot 2 rohan Men. Regroup: Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition. (1) · To play, spot 2 Dwarf companions.
While the fellowship is at a mountain site, each Dwarf is strength +2. (1)
· To play, spot an Elf. Toil 2. (For each elven character you exert when playing this, its twilight cost is –2.)
Archery: Discard this condition to make the fellowship archery total +2. (2)
· To play, spot an Elf.
Each time the fellowship moves to a region 1 site, add a threat.
Each time the fellowship moves to a region 2 site, heal an Elf.
Each time the fellowship moves to a region 3 site, draw a card. (1)
· When you play this possession, you may add a men token here.
Regroup: Remove 4 men tokens from here to place a men card from your discard pile on the top of your draw deck. (1)
· When you play this, spot 2 men Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext. (1) · While the Ring-bearer is assigned to a skirmish, each minion skirmishing a rohan companion loses hunter and is unable to gain hunter.
Skirmish: Exert a rohan companion to make that companion gain hunter 1 until the start of the regroup phase. (1)
· While you can spot a gandalf Wizard, each companion who has resistance 6 or more is strength +1. (1) · While you can spot a mounted raider Man, raider Men cannot take wounds (except during skirmishes). (1)
FormattedGameText:
'''Archery:''' Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. (1) · '''Fellowship''': Stack your tale or artifact from play or from hand here to draw a card. '''Regroup''': Exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact. (1) · '''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) · '''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card into hand from your draw deck, then randomly discard a card from your hand. '''Skirmish:''' Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from hand to make a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion strength +2. (1) · '''Tale.''' Each time a non-[[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is played, you may spot a Man to put a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token here. '''Maneuver:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. (1) · '''Toil 2.''' ''(For each ''[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Maneuver:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to exert a minion. '''Maneuver:''' Spot a mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to return an exhausted minion to its owner’s hand. (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Skirmish:''' Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more). (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Archery:''' Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses '''archer''' and cannot gain archer. (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Skirmish:''' If a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1) · At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions and discard your hand to add [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Each time the fellowship moves to a mountain or underground site, you may discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] event from hand to take a minion from your discard pile into hand. (1) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2. (1) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition. (1) · To play, spot an Elf. Each time the fellowship moves to a region 1 site, add a threat. Each time the fellowship moves to a region 2 site, heal an Elf. Each time the fellowship moves to a region 3 site, draw a card. (1) · To play, spot an Elf. '''Toil 2.''' (For each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Archery:''' Discard this condition to make the fellowship archery total +2. (2) · When you play this possession, you may add a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token here. '''Regroup:''' Remove 4 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] tokens from here to place a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your discard pile on the top of your draw deck. (1) · When you play this, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext. (1) · While the Ring-bearer is assigned to a skirmish, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses '''hunter''' and is unable to gain hunter. '''Skirmish:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to make that companion gain '''hunter 1''' until the start of the regroup phase. (1) · While you can spot a mounted [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men cannot take wounds (except during skirmishes). (1) · While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each companion who has resistance 6 or more is strength +1. (1)
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