Drilldown: CardReleases

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CardReleases > IsUnique: No & Subtypes: Orc & Vitality: 2-3

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Gorgoroth Swarm (3) · Champion Orc (2) · Orc Pursuer (2) · Isengard Marauder (2) · Orkish Aggressor (2) · Orkish Invader (2) · Orc Butcher (2) · Orkish Marauder (2) · Orc Artisan (2) · Watchful Orc (2) · Morgul Tormentor (2)
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Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · While this minion is at an underground site, it is strength +2. (2) · Shadow: Exert this minion to add (1). (2) · None (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2)
TaggedGameText:
Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (4) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
· None (2) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · Shadow: Exert this minion to add twilight1. (2) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (2) · For each sauron condition you can spot, this minion is strength +1. (2) · Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · While this minion is at an underground site, it is strength +2. (2) · Each time you play an orc possession on an orc Orc, you may add twilight1 (or twilight2 if that Orc is at a battleground or underground site). (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Warg-rider.
While this minion is not exhausted, he is fierce. (2)
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (4) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (3) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (3) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · '''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · None (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · While this minion is at an underground site, it is strength +2. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2)
Lore:
None (26) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · “...new foes came swirling behind....” (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
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