Drilldown: CardReleases

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CardReleases > IsUnique: No & Subtypes : Armor or Elf

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Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · Bearer must be a Dwarf. Bearer may not be overwhelmed unless his strength is tripled. (1) · Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonus. Skirmish: Discard this possession to transfer one of bearer's possessions to another eligible bearer. (1) · Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (2) · Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength -1. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (2) · Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be a [GONDOR] Man. Bearer is a knight. (1) · Bearer must be a [GONDOR] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1) · Bearer must be a [GONDOR] Man. Response: if bearer is about to be overwhelmed, discard a [GONDOR] fortification or a card from hand to make bearer strength +2. (1) · Bearer must be a [ROHAN] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) · Bearer must be an [ORC] minion. Bearer is a lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert bearer to make an [ORC] minion strength +2. (1) · Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) · Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. (1) · Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · Regroup: Exert this companion to make a Shadow player wound a minion. (1) · Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · To play, spot an Elf. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1) · While you can spot an [ELVEN] token, this companion is strength +2. (1) · While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
TaggedGameText:
Archer.
Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While this companion is skirmishing a wounded minion, he is strength +2.
Maneuver: Exert this companion to heal another hunter. (1)
· Ranger. Archer.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card. (1)
· Ranger. Archer.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· Regroup: Exert this companion to make a Shadow player wound a minion. (1) · Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Bearer must be a gondor Man.
Response: If bearer is about to be overwhelmed, discard a gondor fortification or a card from hand to make bearer strength +2. (1)
· Bearer must be a gondor Man.
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1)
· Bearer must be a gondor Man. Bearer is a knight. (1) · Bearer must be a rohan Man.
Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1)
· Bearer must be a rohan Man.
Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.
Each time the fellowship moves from a forest site, exert a companion. (1)
· Bearer must be a Dwarf.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1)
· Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a dwarven token.
Skirmish: Discard a dwarven card from hand to make bearer damage +1. (2)
· Bearer must be a Dwarf.
Each time bearer is about to take a wound, you may add a threat to prevent that.
Regroup: Discard this possession to take up to 2 other dwarven possessions into hand from your discard pile. (1)
· Bearer must be a Hobbit.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1)
· Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1)
· Bearer must be an orc minion.
Bearer is a Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert bearer to make an orc minion strength +2. (1)
· Bearer must be an orc Orc.
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
· Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · To play, spot an Elf. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2.
Maneuver: Exert this companion to place an elven card from your discard pile on the bottom of your draw deck. (1)
· While you can spot an elven token, this companion is strength +2. (1) · While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
FormattedGameText:
'''Archer'''. '''Archery''': Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While this companion is skirmishing a wounded minion, he is strength +2. '''Maneuver:''' Exert this companion to heal another hunter. (1) · '''Ranger.''' '''Archer.'''
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card. (1)
· '''Ranger.''' '''Archer.'''
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card.
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· '''Regroup:''' Exert this companion to make a Shadow player wound a minion. (1) · '''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. '''Regroup:''' Discard this possession to take up to 2 other [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possessions into hand from your discard pile. (1) · Bearer must be a Dwarf. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonuses. '''Skirmish:''' Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (2) · Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Response:''' If bearer is about to be overwhelmed, discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification or a card from hand to make bearer strength +2. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is '''defender +1.''' (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Bearer is a '''knight'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Response:''' If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Bearer is a '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert bearer to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · To play, spot an Elf. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. '''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1) · While you can spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token, this companion is strength +2. (1) · While you can spot another Elf, this companion has '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
Lore:
None (4) · "'Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousand, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land!'" (1) · "He saw not a shadow, nor a blur, but the small figures of horsemen." (1) · "We are proud to fight alongside Men, once more" (1) · Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep. (1) · Dwarven armor is among the strongest crafted in Middle-earth. (2) · Elven warriors used their strength and wisdom equally in battle. (1) · Foul of smell but light to bear, a warg would often allow its rider little leeway. (1) · Haldir's Elven bowmen were experienced defenders of the borders of the Golden Wood (1) · Long, curved Elven steel cut down Uruks already weakened by Elven arrows. (1) · One cannot easily discern Orc armor from weapon. (1) · Soldiers of the White Tower have long appreciated the craftsmanship of the Gondorian metalsmiths. (1) · The strongest armour still being made in Middle-earth is forged by Dwarves. It is so heavy that only they can bear it. (1) · What Man of an earlier age wore this chain? Was his end worth a song? (1) · While they may prefer to avoid conflict, the elves can be ferocious warriors in defense of their ideals. (1) · who draw within a league of the Celebrant escape unnoticed the patrols from Caras Galadhon. (1) · “...the Hornburg still held fast, like an island in a sea.” (1) · “Then Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords; and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) · “Upon the black surcoats were embroidered in white a tree blossoming like snow....” (1) · “‘...we dwell now in the heart of the forest, and do not willingly have dealings with any other folk.'” (1) · “‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1) · “‘We make good armour and keen swords....'” (1) · “‘Well, there you are, Mr. Frodo. A perfect little orc, if I may make so bold....'” (1)
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