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None (54) · Der Hexenkönig (2)
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None (74)
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None (60) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (1) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (1) · Bearer must be a Hobbit. Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled. (1) · Bearer must be a [GANDALF] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [GANDALF] card from your discard pile into hand. (1) · Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) · Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (1) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (1) · Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (1) · Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) · Damage +1. Triumph - At the start of the fellowship phase draw 4 cards. (1) · Damage +3. Gimli may bear an additional hand weapon. At an underground site, Gimli's twilight cost is -2. While skirmishing an Orc, Gimli is strength +2. Response: If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish. (1) · Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (1) · Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) · Maneuver: Remove (5) to make this condition a fierce [Wraith] minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here. (1) · Play a Nazgul. His twilight cost is -1 for each forest site you can spot (limit -4). (1) · Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. (1) · Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · Remove a burden to choose one: assign a [WRAITH] minion to a companion who has resistance 0; or have a [WRAITH] minion lose fierce and gain hunter 2 until the regroup phase. (1) · Response: If a [ROHAN] possession is discarded from play and no more than one possession is stacked here, stack it here. Fellowship: Add (1) to play a possession stacked here as if from hand. (1) · Southron. Archer. To play, spot a [RAIDER] Man. Menace - When you play this minion, add ten tokens to the twilight pool. (1) · Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) · Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf?s resistance to resolve that skirmish instead of that companion?s strength. (1) · Spot 2 [MEN] minions to wound an unbound companion. (1) · To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) · To play, spot a [MORIA] Orc. Menace - When you play this minion, draw 3 cards. (1) · To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1) · To play, spot an Elf. Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this condition to make the fellowship archery total +2. (1) · To play, spot Theoden. Skirmish: Spot a [ROHAN] Man bearing a possession and discard a [ROHAN] possession from hand to make that Man strength +2. (1) · Toil 3. (For each [ORC] character you exert when playing this, its twilight cost is -3.) Assign an [ORC] minion to a companion (except the Ring-bearer). (1) · While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (1)
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None (60)
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None (60)
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None (58) · Mount Doom™ Preview
King Draft Pack (2)
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