Drilldown: CardReleases

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CardReleases > IsUnique: No & TwilightCost: 3-4 & SiteNum: 1-4

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Title:
Desert Soldier (2) · Watchful Orc (2) · Morgul Tormentor (2) · Orkish Marauder (2) · Orkish Invader (2) · Fletcher of Harad (2) · Desert Spearman (2)
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None (4) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (4) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3) · Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat. (2) · While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) · Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden. (2) · Easterling. Skirmish: Exert this minion to make him damage +1. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · Easterling. While you can spot 3 burdens, this minion is fierce and damage +1. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1. (2) · Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (2) · While this minion is at an underground site, it is strength +2. (2) · Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2)
TaggedGameText:
None (4) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (3)
· Easterling.
Skirmish: Exert this minion to make him damage +1. (2)
· At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight1 to add a threat. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Skirmish: Remove twilight2 to make a lurker strength +1.
Skirmish: Remove twilight2 to make a lurker fierce until the regroup phase.
Skirmish: Remove twilight2 to make a lurker Damage +1. (2)
· Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) · While this minion is at an underground site, it is strength +2. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
FormattedGameText:
None (4) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.''' (2) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) · While this minion is at an underground site, it is strength +2. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
Lore:
None (27) · The Men of the East were well-equipped. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Makers of bows and arrows have a strong trade for the raiders of Harad. (2)
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