Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN11S027.0 (1) ·
LOTR-EN11S065.0 (1) ·
LOTR-EN11S152.0 (1) ·
LOTR-EN12S007.0 (1) ·
LOTR-EN12S113.0 (1) ·
LOTR-EN13S020.0 (1) ·
LOTR-EN13S023.0 (1) ·
LOTR-EN13S077.0 (1) ·
LOTR-EN13S132.0 (1) ·
LOTR-EN13S133.0 (1) ·
LOTR-EN15S014.0 (1) ·
LOTR-EN15S061.0 (1) ·
LOTR-EN15S069.0 (1) ·
LOTR-EN17S007.0 (1) ·
LOTR-EN17S101.0 (1) ·
LOTR-EN18S056.0 (1) ·
LOTR-EN18S103.0 (1)
LOTR-EN11S027.0 (1) ·
LOTR-EN11S065.0 (1) ·
LOTR-EN11S152.0 (1) ·
LOTR-EN12S007.0 (1) ·
LOTR-EN12S113.0 (1) ·
LOTR-EN13S020.0 (1) ·
LOTR-EN13S023.0 (1) ·
LOTR-EN13S077.0 (1) ·
LOTR-EN13S132.0 (1) ·
LOTR-EN13S133.0 (1) ·
LOTR-EN15S014.0 (1) ·
LOTR-EN15S061.0 (1) ·
LOTR-EN15S069.0 (1) ·
LOTR-EN17S007.0 (1) ·
LOTR-EN17S101.0 (1) ·
LOTR-EN18S056.0 (1) ·
LOTR-EN18S103.0 (1)
Dwarven Warrior (1) ·
Elven Guardian (1) ·
Elven Warrior (1) ·
Éored Warrior (1) ·
Gondorian Prowler (1) ·
Lórien Protector (1) ·
Merchant of Westfold (1) ·
Ranger of the South (1) ·
Ranger of Westernesse (1) ·
Riddermark Soldier (1) ·
Riddermark Tactician (1) ·
Rohirrim Recruit (1) ·
Shrouded Elf (1) ·
Silent Traveler (1) ·
Soldier of Rohan (1) ·
Tradesman From Lebennin (1) ·
Woodland Sentinel (1)
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token. (1) ·
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token. (1) ·
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token. (1) ·
Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2. (1) ·
Ranger. When you play this companion, you may play the fellowship's next site. (1) ·
Ranger. While you can spot a [GONDOR] token, this companion is strength +2. (1) ·
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase. (1) ·
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While the Ringbearer is assigned to a skirmish, this companion is strength +2. (1) ·
While this companion is at a battleground or plains site, he is strength +3. (1) ·
While this companion is at a forest site, he is strength +2. (1) ·
While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1)
While this companion is skirmishing a wounded minion, he is strength +2.
When this companion is in your starting fellowship, he is twilight cost –1.
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a
While you can spot a
Each time a Shadow player replaces the fellowship’s current site, you may spot another
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this companion is skirmishing a wounded minion, he is strength +2.
'''Maneuver:''' Exert this companion to heal another hunter. (1) ·
'''Ranger. Hunter 1.'''
When this companion is in your starting fellowship, he is twilight cost –1.
'''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) ·
'''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) ·
'''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2. (1) ·
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
'''Valiant.'''
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) ·
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) ·
Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. (1) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase. (1) ·
When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While the Ring-bearer is assigned to a skirmish, this companion is strength +2. (1) ·
While this companion is at a battleground or plains site, he is strength +3. (1) ·
While this companion is at a forest site, he is strength +2. (1) ·
While this companion is bearing a possession, he is strength +2.
'''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1)
None (1) ·
"All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien." (1) ·
"We are proud to fight alongside Men, once more" (1) ·
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep. (1) ·
Elven warriors used their strength and wisdom equally in battle. (1) ·
Even the older men of Rohan had talents in the arts of war. (1) ·
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith. (1) ·
For ages, the people of Rohan have been allied to Gondor. (1) ·
Rangers use all five senses to hunt their prey. (1) ·
Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) ·
Villagers from the surrounding farmlands fled to Helm's Deep seeking safety. (1) ·
“...their faces were stern and keen.” (1) ·
“The road may pass, but they shall not!” (1) ·
“There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) ·
“‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'” (1) ·
“‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1) ·
“‘We have not found what we sought...'” (1)
Showing below up to 17 results in range #1 to #17.