Drilldown: CardReleases

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CardReleases > Subset : G or S & IsPlayable: Yes & Subtitle : Dunadan of Gondor or None & TwilightCost: 4-8 & Vitality: 2-3 & SiteNum: 4

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Desert Soldier (2) · Champion Orc (2) · Foul Horde (2)
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GameText:
While this minion is at a battleground site, it is fierce. (2) · Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1. (2) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2)
TaggedGameText:
Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is Ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Skirmish: Remove twilight2 to make a lurker strength +1.
Skirmish: Remove twilight2 to make a lurker fierce until the regroup phase.
Skirmish: Remove twilight2 to make a lurker Damage +1. (2)
· Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · While this minion is at a battleground site, it is Fierce. (2)
FormattedGameText:
While this minion is at a battleground site, it is '''Fierce.''' (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.''' (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2)
Lore:
None (25) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · The Men of the East were well-equipped. (2)
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