Drilldown: CardReleases

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CardReleases > IsPlayable: Yes & IsUnique: No & Subtypes: Orc

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Orkish Invader (2) · Champion Orc (2) · Orc Butcher (2) · Orc Artisan (2) · Isengard Mechanics (2) · Isengard Marauder (2) · Morgul Tormentor (2) · Gorgoroth Swarm (2) · Orc Pursuer (2)
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Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) · While this minion is at an underground site, it is strength +2. (2) · Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (2) · Archer. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Shadow: Exert this minion to add (1). (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2)
TaggedGameText:
Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (4) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · For each sauron condition you can spot, this minion is strength +1. (2) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (2) · Shadow: Exert this minion to add twilight1. (2) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (2) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · While this minion is at an underground site, it is strength +2. (2) · Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (2)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Each time you play an orc possession on an orc Orc, you may add twilight1 (or twilight2 if that Orc is at a battleground or underground site). (2) · Warg-rider.
While this minion is not exhausted, he is fierce. (2)
· Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2)
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (4) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (3) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (2) · '''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · While this minion is at an underground site, it is strength +2. (2) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2)
Lore:
None (25) · “...new foes came swirling behind....” (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2)
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