Drilldown: CardReleases

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CardReleases > IsPlayable: No & Vitality: 3 & Lore: None

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Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) · Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) · Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) · Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) · Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
TaggedGameText:
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) · Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) · Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) · Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) · Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
FormattedGameText:
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) · Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) · Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) · Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) · Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
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