Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Vitality: None & SiteNum: 3-4 & Resistance: None

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Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) · Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Uruk-hai are not roaming. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) · Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn). (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) · Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) · Sanctuary. Fellowship: Play a Man to draw a card. (1) · Sanctuary. Fellowship: Play an Elf to draw a card. (1) · Sanctuary. Fellowship: Play Theoden from your draw deck. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) · Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) · Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled. (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
TaggedGameText:
Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2. (2)
FormattedGameText:
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
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