Drilldown: CardReleases

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CardReleases > LanguageCode: EN & IsPhysical: Yes & Subtypes : Man or Shield & TwilightCost: 3 & SiteNum: None & Resistance: None & PromoText: None

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Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) · Bearer must be a [MEN] minion. The twilight cost of this possession is -1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish. (1) · Boromir is strength +2 for each minion he is skirmishing.At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. (1) · Knight. Ranger. Ring-bound. (1) · Knight. The twilight cost of each other knight in your starting fellowship is -1. Assignment: Assign Alcarin to a minion bearing a [GONDOR] fortification to heal Alcarin. (1) · Knight. To play, spot a knight. Each time Imrahil wins a skirmish, you may exert 2 minions. (1) · Knight. When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. (1) · Ranger. Boromir is not overwhelmed unless his strength is tripled. (1) · Ranger. Fellowship: Add (2) to heal Boromir. (1) · Ranger. Fellowship: Play a [ROHAN] Man to heal Faramir. Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir. (1) · Ranger. To play, spot a [GONDOR] Man. Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion. (1) · Ring-bound. Ranger. An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir. (2) · Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is -1. Fellowship: Play a ranger to heal a Ring-bound companion. (1) · Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2. (1) · Skirmish: Exert Boromir to make a Hobbit strength +3. (1) · Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [ROHAN] possessions revealed. Shuffle your draw deck. (1) · Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play each [ROHAN] possession revealed. Shuffle your draw deck. (1) · Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Fellowship: Play a [ROHAN] companion to take a [ROHAN] possession or [ROHAN] skirmish event into hand from your discard pile. (1) · Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard 3 cards from hand to make a [ROHAN] Man strength +2 for each wound on each minion in his or her skirmish. (1) · Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish:If you have initiative, discard 3 cards from hand to make Eomer strength +1 for each valiant companion you spot. (1) · Valiant. While you can spot a [ROHAN] Man, Theoden's twilight cost is -1. Each time the fellowship moves, you may exert a [ROHAN] companion to exert a minion. (1) · Valiant. While you can spot a [ROHAN] Man, Theoden?s twilight cost is -1. When Theoden is killed, you may play a [ROHAN] companion from your discard pile or draw deck. (1) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2) · While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. At the start of each turn, you may heal a [ROHAN] ally. (1) · While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing. (2) · While you can spot a [ROHAN] Man, Theoden's twilight cost is -1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a [ROHAN] possession on Theoden and add (2) to heal another [ROHAN] companion. (1)
TaggedGameText:
None (1) · Archer. Knight.
To play, spot 3 gondor companions.
While you can spot a fortification, Garrison of Gondor is defender +1. (1)
· Knight.
When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. (1)
· Knight. The twilight cost of each other knight in your starting fellowship is -1.
Assignment: Assign Alcarin to a minion bearing a gondor fortification to heal Alcarin. (1)
· Knight. To play, spot a knight.
Each time Imrahil wins a skirmish, you may exert 2 minions. (1)
· Ranger.
Fellowship: Add twilight2 to heal Boromir. (1)
· Ranger.
Fellowship: Play a rohan Man to heal Faramir.
Skirmish: Exert Faramir to make an unbound Hobbit strength +2.
Skirmish: Exert Gandalf to prevent all wounds to Faramir. (1)
· Ranger.
Boromir is not overwhelmed unless his strength is tripled. (1)
· Ranger. To play, spot a gondor Man.
Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion. (1)
· Ring-bound. Ranger.
An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir. (2)
· Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is –1. Fellowship: Play a ranger to heal a Ring-bound companion. (1) · Ring-bound. Ranger.
The twilight cost of each other gondor Man in your starting fellowship is -1.
While skirmishing a roaming minion, Faramir is strength +2. (2)
· Ring-bound. Ranger.
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1)
· Skirmish: Exert Boromir to make a Hobbit strength +3. (1) · Valiant.
While you can spot a rohan Man, Théoden’s twilight cost is –1.
If Théoden is killed, you may play a rohan companion from your discard pile or draw deck. (1)
· Valiant. When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all rohan possessions revealed. Shuffle your draw deck. (2) · Valiant. While you can spot a rohan Man, Éomer’s twilight cost is –1.
Fellowship: Play a rohan companion to take a rohan possession or rohan skirmish event into hand from your discard pile. (1)
· Valiant. While you can spot a rohan Man, Éomer’s twilight cost is –1.
Skirmish: If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot. (1)
· Valiant. While you can spot a rohan Man, Éomer’s twilight cost is –1. Skirmish: Discard 3 cards from hand to make a rohan Man strength +2 for each wound on each minion in his or her skirmish. (1) · Valiant. While you can spot a rohan Man, Théoden’s twilight cost is –1.
Each time the fellowship moves, you may exert a rohan companion to exert a minion. (1)
· Bearer must be a men minion.
The twilight cost of this possession is –1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish. (1)
· Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. (1)
· When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1)
· When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1)
· While you can spot a rohan Man, Éomer’s twilight cost is -1.
At the start of each turn, you may heal a rohan ally. (1)
· While you can spot a rohan Man, Éomer’s twilight cost is -1.
Éomer is strength +2 for each wound on each minion he is skirmishing. (2)
· While you can spot a rohan Man, Théoden’s twilight cost is –1.
Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a rohan possession on Théoden and add twilight2 to heal another rohan companion. (1)
FormattedGameText:
None (1) · '''Archer.''' '''Knight.''' To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) · '''Knight.''' When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. (1) · '''Knight.''' The twilight cost of each other knight in your starting fellowship is -1. '''Assignment:''' Assign Alcarin to a minion bearing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification to heal Alcarin. (1) · '''Knight.''' To play, spot a knight. Each time Imrahil wins a skirmish, you may exert 2 minions. (1) · '''Ranger.''' '''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to heal Faramir. '''Skirmish:''' Exert Faramir to make an unbound Hobbit strength +2. '''Skirmish:''' Exert Gandalf to prevent all wounds to Faramir. (1) · '''Ranger.''' Boromir is not overwhelmed unless his strength is tripled. (1) · '''Ranger.''' '''Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal Boromir. (1) · '''Ranger.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion. (1) · '''Ring-bound. Ranger.''' An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir. (2) · '''Ring-bound.''' '''Ranger.''' The twilight cost of each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · '''Ring-bound.''' '''Ranger.''' When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2. (1) · '''Ring-bound.''' '''Ranger.''' If Faramir is in your starting fellowship, his twilight cost is –1. '''Fellowship:''' Play a ranger to heal a Ring-bound companion. (1) · '''Skirmish:''' Exert Boromir to make a Hobbit strength +3. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. If Théoden is killed, you may play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion from your discard pile or draw deck. (1) · '''Valiant.''' When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions revealed. Shuffle your draw deck. (2) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to take a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession or [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event into hand from your discard pile. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Skirmish:''' If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Skirmish:''' Discard 3 cards from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2 for each wound on each minion in his or her skirmish. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. Each time the fellowship moves, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to exert a minion. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. The twilight cost of this possession is –1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish. (1) · Boromir is strength +2 for each minion he is skirmishing. At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir '''defender +1''' until the regroup phase. (1) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (1) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. At the start of each turn, you may heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. Éomer is strength +2 for each wound on each minion he is skirmishing. (2) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. '''Fellowship:''' If the twilight pool has fewer than 2 twilight tokens, play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. (1)
Lore:
None (7) · "'Few have gained such a victory. Be at peace!'" (1) · "'Need brooks no delay, yet late is better than never.'" (1) · "'We have a work to do, and this is no place for riding or parleying.'" (1) · "'We shall not forsake our old alliance with Gondor, and while they fight we shall aid them: so say I and all who hold with me.'" (1) · An Easterling shield covers almost the entire body. (1) · Named for a mighty king, Alcarin is determined to prove himself in battle. (1) · Siege of Gondor™ Online Launch Party
February 2004 (1)
· “'...if you will trust me, it may be that I can advise you in your present quest, whatever that be – yes, and even aid you.'” (1) · “...but at once, Boromir stood up, tall and proud before them.” (1) · “...he was of high blood, and his folk also, tall men and proud with sea-grey eyes.” (1) · “...into their minds a blackness came, and they thought no more of war, but only of hiding and of crawling, and of death.” (1) · “...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.” (1) · “...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.” (1) · “After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.” (1) · “But about the Gate resistance still was stout.... ” (1) · “He could see Faramir's face, which was now unmasked; it was stern and commanding, and a keen wit lay behind his searching glance.” (1) · “Then one rode forward, a tall man, taller than the rest; from his helm as a crest a white horsetail flowed.” (1) · “‘...Boromir will also be in the Company. He is a valiant man.'” (1) · “‘...I will go and do what I can in his stead––if you command it.'” (1) · “‘Gúthwinë for the Mark!'” (1) · “‘He leads us now in all perilous ventures.'” (1) · “‘Long has my father, the Steward of Gondor, held the forces of Mordor at bay – by the blood of our people are the lands of others kept safe.'” (1) · “‘Not while Faramir is Captain... his life is charmed, or fate spares him for some other end.'” (1) · “‘Now indeed there is hope of victory!'” (1)

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