Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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LOTR-EN01S163.0 (1) ·
LOTR-EN01S186.0 (1) ·
LOTR-EN02S046.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN04S020.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN04S169.0 (1) ·
LOTR-EN07S097.0 (1) ·
LOTR-EN07S222.0 (1) ·
LOTR-EN07S239.0 (1) ·
LOTR-EN12S100.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN17S087.0 (1) ·
LOTR-EN18S091.0 (1) ·
LOTR-EN18S126.0 (1)
LOTR-EN01S163.0 (1) ·
LOTR-EN01S186.0 (1) ·
LOTR-EN02S046.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN04S020.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN04S169.0 (1) ·
LOTR-EN07S097.0 (1) ·
LOTR-EN07S222.0 (1) ·
LOTR-EN07S239.0 (1) ·
LOTR-EN12S100.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN17S087.0 (1) ·
LOTR-EN18S091.0 (1) ·
LOTR-EN18S126.0 (1)
Ancient Chieftain (1) ·
Archer Commander (1) ·
Déor (1) ·
Gondorian Merchant (1) ·
Guard Commander (1) ·
Hill Chief (1) ·
Hillman Horde (1) ·
Léowyn (1) ·
Orkish Sneak (1) ·
Orkish Warg-master (1) ·
Orthanc Champion (1) ·
Rallying Orc (1) ·
Ranged Commander (1) ·
Searching Uruk (1) ·
Suppressing Uruk (1) ·
Uruk Blitz (2) ·
Uruk Captain (1) ·
White Hand Marchers (1)
Archer. Each other [MORIA] archer is strength +2. (1) ·
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) ·
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot. (1) ·
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) ·
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) ·
For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) ·
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
Skirmish: Remove (3) to make a [MORIA] Orc strength +2. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man. (1) ·
Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
The twilight cost of each
Each other
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
That companion may exert to prevent this. (1) ·
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
This minion is strength +1 for each other
Searching Uruk is strength +1 for each other
Each time you play another
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your
While you control 4 sites, each of your
'''Archer.'''
Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) ·
'''Archer.'''
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1.
'''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
'''Damage +1.'''
This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot. (1) ·
'''Damage +1.'''
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
'''Damage +1.'''
'''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1) ·
'''Damage +1.'''
'''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)''
Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) ·
'''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
'''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2. (1) ·
'''Villager.'''
'''Fellowship:''' If you have initiative, discard 2 cards from hand to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. (1) ·
'''Villager.'''
'''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1. (1) ·
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
'''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) ·
For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
None (3) ·
"Argh!!" (1) ·
A warrior trained in single combat, he tore a swath through the defenders. (1) ·
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) ·
Hand-picked Uruks led Saruman's crossbowmen. (1) ·
Orcs can spring from the shadows in surprising numbers. (1) ·
The captains marched the Uruk-hai to the great river without halting. (1) ·
The enormous Uruk-hai armies marched with great speed. (1) ·
The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) ·
Their commander led the Goblin bowmen to the highest rise across the gap. (1) ·
“...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.” (1) ·
“...they talked now of Gondor and its ways and customs....” (1) ·
“...when they saw the king they cried with glad voices: ‘Théoden King! Théoden King!” (1) ·
“His broad flat face was swart, his eyes were like coals, and his tongue was red....” (1) ·
“‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) ·
“‘...we must stick together...'” (1) ·
“‘They are fierce folk when roused.'” (1)
Showing below up to 19 results in range #1 to #19.