Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
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- Cards (3721)
- Cultures (23)
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ID:
BaseCardID:
Title:
Creature (4) ·
Dwarf (1) ·
Elf (1) ·
Half-troll (1) ·
Hobbit (3) ·
Man (136) ·
Orc (163) ·
Uruk-hai (106) ·
Wraith (3)
GameText:
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (3) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) ·
Damage +1. (3) ·
Easterling. Skirmish: Exert this minion to make him damage +1. (3) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3)
TaggedGameText:
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (3) ·Easterling.
Skirmish: Exert this minion to make him damage +1 . (3) ·
Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (3) ·
Southron. Ambush twilight1 .
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3)
While the fellowship is in region 2, this minion is strength +2. (3) ·
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3)
FormattedGameText:
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (3) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (3) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) ·
'''Easterling.'''
'''Skirmish:''' Exert this minion to make him '''damage +1'''. (3)
Lore:
None (47) ·
"Argh!!" (2) ·
“...new foes came swirling behind....” (2) ·
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) ·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2) ·
“‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) ·
Makers of bows and arrows have a strong trade for the raiders of Harad. (2) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2)
Showing below up to 250 results in range #1 to #250.