Drilldown: CardReleases

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CardReleases > IsPhysical: No & TwilightCost: 2-3 & Strength: 7-12

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None (5) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. Skirmish: Discard a [DWARVEN] card from hand to make a Dwarf damage +1. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) · Fellowship. Ranger. While you can spot two unbound Hobbits, Boromir's twilight cost is -1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Knight. Each time Boromir wins a skirmish, you may heal a [GONDOR] companion. (1) · Knight. Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card. (1) · Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (1) · Valiant. Eomer is strength +2 for each wound on each minion he is skirmishing. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing. (1) · While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [GONDOR] knight is strength +1. (1) · While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Maneuver: If you can spot more minions than companions, exert Eomer to play a [ROHAN] companion from your draw deck. (1) · While you can spot Boromir, Faramir is twilight cost -1. While you can spot Denethor, Faramir is twilight cost -1. While Faramir bears a [GONDOR] possession, he is defender +1. (1) · Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) · Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
TaggedGameText:
None (5) · Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot another wraith Wraith and remove twilight2 to wound that companion. (1)
· Fellowship. Ranger.
While you can spot two unbound Hobbits, Boromir’s twilight cost is –1.
Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play. (1)
· Knight. Each time Boromir wins a skirmish, you may heal a gondor companion. (1) · Knight.
Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.
Each time you reconcile, you may draw a card. (1)
· Knight.
Skirmish:
Discard a gondor condition from your support area to make this companion strength +2. (1)
· Maneuver: Exert The Mouth of Sauron to play a men condition or men possession from your draw deck. (1) · Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1)
· Valiant.
Éomer is strength +2 for each wound on each minion he is skirmishing. (1)
· Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf.
Skirmish: Discard a dwarven card from hand to make a Dwarf damage +1. (1)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (1)
· When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice.
Each time Boromir wins a skirmish, discard each minion he is skirmishing. (1)
· While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions.
While Isildur bears The One Ring or an artifact, each gondor knight is strength +1. (1)
· While you can spot a rohan Man, Éomer’s twilight cost is –1.
Maneuver: If you can spot more minions than companions, exert Éomer to play a rohan companion from your draw deck. (1)
· While you can spot Boromir, Faramir is twilight cost –1.
While you can spot Denethor, Faramir is twilight cost –1.
While Faramir bears a gondor possession, he is defender +1. (1)
· Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) · Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
FormattedGameText:
None (5) · '''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) · '''Fellowship. Ranger.''' While you can spot two unbound Hobbits, Boromir’s twilight cost is –1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play. (1) · '''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (1) · '''Knight.''' Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card. (1) · '''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (1) · '''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) · '''Valiant.''' Éomer is strength +2 for each wound on each minion he is skirmishing. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make a Dwarf '''damage +1'''. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing. (1) · While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knight is strength +1. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Maneuver:''' If you can spot more minions than companions, exert Éomer to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion from your draw deck. (1) · While you can spot Boromir, Faramir is twilight cost –1. While you can spot Denethor, Faramir is twilight cost –1. While Faramir bears a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession, he is '''defender +1'''. (1) · Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) · Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
Lore:
None (18) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· Online Bloodlines Release Event
June 2005 (1)
· Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...but at once, Boromir stood up, tall and proud before them.” (1) · “...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “...the front of the first éored roared like a breaker foaming to the shore....” (1) · “...they were joined by great forces sent from the Houses of the other Fathers....” (1) · “In a dream, I saw the eastern sky grow dark.” (1) · “Now is the hour, Riders of Rohan, oaths you have taken! Now, fulfill them all! To Lord and Land!” (1) · “One came wriggling over the threshold...” (1) · “‘...Elendil's son cut the Ring from Sauron's hand....'” (1) · “‘Do I hope in vain that you have been sent to me for a help in doubt and need?'” (1) · “‘Do you wish then... that our places had been exchanged?'” (1) · “‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'” (1) · “‘The nameless enemy has arisen again....'” (1) · “‘yes-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch....'” (1) · “‘“But for my part I will risk no hurt to this thing: of all the works of Sauron the only fair.”'” (1)
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