Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN31S020.0 (1) ·
HDG-EN32S024.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W009.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN00W020.0 (1) ·
LOTR-EN00W036.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-EN19S018.0 (1) ·
LOTR-EN19S021.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S040.0 (1)
HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN31S020.0 (1) ·
HDG-EN32S024.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W009.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN00W020.0 (1) ·
LOTR-EN00W036.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-EN19S018.0 (1) ·
LOTR-EN19S021.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S040.0 (1)
None (3) ·
Agent of the Dark Lord (1) ·
Captain of the Nine Riders (1) ·
Conqueror of Arthedain (1) ·
Dark as Darkness (1) ·
Dark Lord (1) ·
Dark Threat (1) ·
Demon of Might (1) ·
Elven Lord (2) ·
Instigator of Insurrection (1) ·
Many-coloured Wizard (1) ·
Many-tentacled Creature (1) ·
Of Many Colours (1) ·
Sixth of the Nine Riders (1) ·
Small Slimy Creature (1) ·
The White (1) ·
Threatening Guide (1) ·
Worker of Mischief (1) ·
Wretched Creature (1)
None (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (1) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (1) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Southron. Archer. To play, spot a [RAIDER] Man. Menace - When you play this minion, add ten tokens to the twilight pool. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
Damage +2. Fierce.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·Fierce.
To play, spot a Nazgûl.
Menace - When you play this minion, you may add 2 burdens. (1) ·
Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce.
Maneuver : Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
Fierce.
Skirmish : Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·Hunter 2 . (While skirmishing a non-hunter character, this character is strength +2.)
To play, spot anorc Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1 . Skirmish: Remove a burden to add twilight2 . Regroup: Remove a burden to add twilight3 .
Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Southron. Archer.
To play, spot araider Man.
Menace - When you play this minion you may make it ambush twilight9 . (1) ·
Discard all other minions (except tentacles).
Watcher in the Water cannot bear possessions.
The fellowship’s current site gainsmarsh .
Shadow : Play a tentacle from your discard pile. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) · Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
To play, spot a Nazgûl.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
To play, spot an
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Each time a companion is killed, you may heal Saruman. (1) ·
To play, spot a
Watcher in the Water cannot bear possessions.
The fellowship’s current site gains
Each time Gollum wins a skirmish, you may add a threat. (1) · Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
None (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
'''Damage +2. Fierce.'''
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
'''Fierce.'''
'''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)''
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
'''Southron.''' '''Archer.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may make it ambush [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions.
The fellowship’s current site gains '''marsh'''.
'''Shadow''': Play a tentacle from your discard pile. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
'''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (5) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
"The men of the South marched to war." (1) ·
Black blood. Flat feet. Scaly skin (1) ·
Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Nine Riders Collection (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (1) · “...as if a host of snakes were swimming up...” (1) · “The flames roared up to greet it, and wreathed about it...” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (1) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘The thieves, the thieves, the filthy little thieves.'” (1) · “‘There will be no dawn for Men.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (1)
Submitted by "lyonscc" (1) · Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Nine Riders Collection (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (1) · “...as if a host of snakes were swimming up...” (1) · “The flames roared up to greet it, and wreathed about it...” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (1) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘The thieves, the thieves, the filthy little thieves.'” (1) · “‘There will be no dawn for Men.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (1)
Showing below up to 22 results in range #1 to #22.
D
- Data:Army of Harad (0W9)/Data
- Data:Elrond, Elven Lord (30P21P)/Data
- Data:Elrond, Elven Lord (30S21)/Data
- Data:Gollum, Dark as Darkness (9R+28)/Data
- Data:Gollum, Small Slimy Creature (31B120)/Data
- Data:Gollum, Threatening Guide (19P10)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Pit Troll (19P22)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Instigator of Insurrection (0W36)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:The Balrog, Demon of Might (19P18)/Data
- Data:The Nazgul (0W10)/Data
- Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
- Data:The Witch-King, Conqueror of Arthedain (0W37)/Data
- Data:The Witch-king, Dark Lord (19P40)/Data
- Data:Ulaire Enquea, Dark Threat (19P36)/Data
- Data:Ulaire Enquea, Sixth of the Nine Riders (0P113)/Data
- Data:Watcher in the Water, Many-Tentacled Creature (19P21)/Data