Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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Use the filters below to narrow your results.
LOTR-EN00S081.0 (1) ·
LOTR-EN00S083.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S109.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN00S115.0 (1) ·
LOTR-EN00W001.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN16S005.0 (1) ·
LOTR-EN19S035.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S039.0 (1) ·
LOTR-EN19S040.0 (1)
LOTR-EN00S081.0 (1) ·
LOTR-EN00S083.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S109.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN00S115.0 (1) ·
LOTR-EN00W001.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN16S005.0 (1) ·
LOTR-EN19S035.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S039.0 (1) ·
LOTR-EN19S040.0 (1)
None (1) ·
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1. (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (2) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (1) ·
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Ulaire Toldea cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
Fierce. When you play Ulaire Toldea, you may exert him to take a [RINGWRAITH] event from your discard pile into hand. (1) ·
Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1)
None (1) ·
Enduring.
While you can spot anotherwraith Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
Skrimish: Exert Spirit of Dread to make another wraith Wraith strength +1. (1) ·
Fierce.
To play, spot a Nazgûl.
Menace - When you play this minion, you may add 2 burdens. (1) ·
Fierce.
When you play Úlairë Toldëa, you may exert him to take awraith event from your discard pile into hand. (1) ·
Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (1) ·
Fierce.
Maneuver : Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
Fierce.
Skirmish : Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·Fierce.
While you can spot 5 twilight tokens in the twilight pool and anotherwraith card, Úlairë Attëa is strength +3. (1) ·
Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) · To play, spot adunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1)
While you can spot another
To play, spot a Nazgûl.
When you play Úlairë Toldëa, you may exert him to take a
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
While you can spot 5 twilight tokens in the twilight pool and another
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) · To play, spot a
None (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
'''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1. (1) ·
'''Fierce.'''
'''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
'''Fierce.'''
While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3. (1) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (1) ·
To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1)
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
DGMA Premier Series Qualifier (1) ·
Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Nine Riders Collection (4) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (1) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (1) · “...across their three necks lay one long naked sword.” (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (1)
Submitted by "Roy1991" (1) · Nine Riders Collection (4) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (1) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (1) · “...across their three necks lay one long naked sword.” (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (1)
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