Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subset :
D or
S
& CollInfo :
5R41 or
None
& StrengthMod :
-1 or
+4 or
None
& ResistanceMod:
+1
Use the filters below to narrow your results.
Bearer must be a Dwarf. When you play Arod, you may reinforce a [DWARVEN] token. Response: If bearer is about to take a wound during a skirmish, remove 2 [DWARVEN] tokens to prevent that. (1) ·
Bearer must be a Ring-bound Hobbit. While bearer is in region 1, bearer gains muster. While bearer is in region 2, each of your [SHIRE] companions gains muster. While bearer is in region 3, each character gains muster. (1) ·
Bearer must be a [GONDOR] Man. Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled). (1) ·
Bearer must be a [GONDOR] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. Skirmish: Add a threat or exert bearer to make a minion skirmishing a [GONDOR] Man site number +2. (1) ·
Bearer must be an Elf. When you play Asfaloth, you may reinforce an [ELVEN] token. Skirmish: Remove 2 [ELVEN] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
Bearer must be a gondor Man.
Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled). (1) ·
Bearer must be a gondor Man.
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
Skirmish: Add a threat or exert bearer to make a minion skirmishing a gondor Man site number +2. (1) ·
Bearer must be a Dwarf.
When you play Arod, you may reinforce adwarven token.
Response: If bearer is about to take a wound during a skirmish, remove 2 dwarven tokens to prevent that. (1) ·
Bearer must be a Ring-bound Hobbit.
While bearer is in region 1, bearer gainsmuster .
While bearer is in region 2, each of yourshire companions gains muster .
While bearer is in region 3, each character gainsmuster . (1) ·
Bearer must be an Elf.
When you play Asfaloth, you may reinforce anelven token.
Skirmish: Remove 2 elven tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
When you play Arod, you may reinforce a
While bearer is in region 1, bearer gains
While bearer is in region 2, each of your
While bearer is in region 3, each character gains
When you play Asfaloth, you may reinforce an
Bearer must be a Dwarf.
When you play Arod, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token.
'''Response:''' If bearer is about to take a wound during a skirmish, remove 2 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens to prevent that. (1) ·
Bearer must be a Ring-bound Hobbit.
While bearer is in region 1, bearer gains '''muster'''.
While bearer is in region 2, each of your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions gains '''muster'''.
While bearer is in region 3, each character gains '''muster'''. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Maneuver:''' Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also '''defender +1''' and cannot be overwhelmed unless his strength is tripled). (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
'''Skirmish:''' Add a threat or exert bearer to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man site number +2. (1) ·
Bearer must be an Elf.
When you play Asfaloth, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token.
'''Skirmish:''' Remove 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
Showing below up to 7 results in range #1 to #7.