Drilldown: CardReleases

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CardReleases > Subtypes: Man & TwilightCost: 2-3 & CanBearRing: None

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Gríma (10) · The Mouth of Sauron (4) · Bard (2) · Fletcher of Harad (2) · Bill Ferny (2) · Desert Spearman (2)
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None (3) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (3) · Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (2) · Easterling. Skirmish: Exert this minion to make him damage +1. (2) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion. (2) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) · Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) · Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (2)
TaggedGameText:
None (3) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2)
· Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving a men minion, you may exert Gríma to exert a companion. (2)
· Easterling.
Skirmish: Exert this minion to make him damage +1. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot another men minion to exert each companion. (2)
· Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
· While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Maneuver: Exert The Mouth of Sauron to play a men condition or men possession from your draw deck. (2) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2)
FormattedGameText:
None (3) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) · While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) · '''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) · '''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · '''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2)
Lore:
None (20) · “‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'” (2) · “...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (2) · “In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (2) · “‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (2) · “‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (2) · Makers of bows and arrows have a strong trade for the raiders of Harad. (2)
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