Drilldown: CardReleases

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CardReleases > Subtypes : Ranged Weapon or Wizard & CanBearRing: None

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A (1) · L (1) · S (49) · W (2)
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Bearer must be an Elf. Bearer is an archer. (3) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion. (2) · Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2)
TaggedGameText:
None (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Bearer must be an elven companion.
Archery: If bearer is Arwen, discard 2 elven cards from hand to wound a minion. (2)
· Bearer must be Aragorn.
He is an archer.
Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Bearer must be a gondor Man.
At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
FormattedGameText:
None (2) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. '''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion. (2) · Bearer must be Aragorn. He is an '''archer.''' '''Archery:''' Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2)
Lore:
None (17) · "'He has claimed lordship over all this land...'" (1) · "'It would take more than a few ... years of wandering ... to make you look like Strider....'" (1) · "...great bows. Almost their own height..." (1) · "A new power is rising. Its victory is at hand." (1) · "Take back what they stole from you!" (1) · Arwen had skill with a bow matched only by her beauty. (2) · From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron. (2) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· No finer bows could defend Helm's Deep than those of the Golden Wood. (2) · Not nearly as ornate or as accurate as the Gondorian bows, the short-bows of the Corsairs killed just as well. (1) · Ranged weapons bristled from the warships and aided the Cosairs' plunder of coastal cities. (1) · Rangers learn the bow as well as the blade. (1) · Riders of the Mark carried short bows easily fired from horseback. (1) · Saruman's machine works also makes formidable heavy bows for the Uruk-hai. (1) · Short-hafted throwing spears are wielded by the Riders of Rohan in addition to their long lances. (1) · Southron accuracy with bows is legendary. (1) · The bow can reach what the sword cannot. (1) · The bow of the Uruk captain dealt a powerful blow. (1) · The short bows of Rohan brought down many a foe on the fields of battle. (1) · Though not as sturdy as the bows of the Galadhrim, a Mirkwood bow is no less dangerous in skilled hands. (1) · Volleys from Southron bows are deadly in large numbers. (1) · Well trained and deadly accurate, a ranger's bow was more an extension of himself than a weapon of wood. (1) · “To Legolas she gave a bow such as the Galadhrim used, longer and stouter than the bows of Mirkwood, and strung with a string of elf-hair.” (1) · “Two had great bows, almost of their own height, and great quivers of long green-feathered arrows.” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘Show them no mercy, for you shall receive none.'” (1) · “‘The Rohirrim have good bowmen after their fashion, but there are too few here, too few.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘We live now upon an island amid many perils, and our hands are more often upon the bowstring than upon the harp.'” (1) · “‘Were I as hasty as you, I might have slain you long ago.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
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