Drilldown: CardReleases

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CardReleases > Subtypes : Elf or Wizard & CanBearRing: None

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Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2)
TaggedGameText:
None (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
FormattedGameText:
None (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2)
Lore:
None (20) · "'He has claimed lordship over all this land...'" (1) · "A new power is rising. Its victory is at hand." (1) · "Take back what they stole from you!" (1) · Among the representatives of the Elves of Northern Mirkwood was Silinde, friend of the House of Thranduil. (1) · An Elf-maid of the Galadhrim, Uruviel has dwelt for years beneath the mallorn trees of Lothlórien. (1) · Brother to Haldir, Rúmil guards the northern marches of the Golden Wood. (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· The swift bow of Orophin, Haldir's kinsman, has slain many Orcs. (1) · The wisdom of Saelbeth prepared the Company for the dangers they would face. (1) · Their stay at Rivendell provided the Fellowship with counsel from many sources. (1) · “He was almost certain that he could hear stealthy movements.... Not Elves; for the woodland folk were altogether noiseless in their movements.” (1) · “He was the Lord of Rivendell and mighty among both Elves and Men.” (1) · “They were clad wholly in white... and the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profound....” (1) · “Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior....” (1) · “Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful... and the hair of the Lady was of deep gold....” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘In Dwimordene, in Lórien / More fair than thoughts of Mortal Men.'” (1) · “‘My heart tells me that Sauron will expect us to take the western way, when he learns what has befallen. He soon will.'” (1) · “‘Then there are but two courses... to hide the Ring for ever, or to unmake it.'” (1) · “‘There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware!'” (1) · “‘There will be no dawn for Men.'” (2) · “‘We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria....'” (1) · “‘You have foreseen it. War is coming... many will die.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
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