Drilldown: CardReleases
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- CardReleases (24728)
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Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) ·
Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) ·
Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) ·
Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) ·
Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) ·
Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) ·
Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1. (1) ·
Damage +3. Gimli may bear an additional hand weapon. At an underground site, Gimli's twilight cost is -2. While skirmishing an Orc, Gimli is strength +2. Response: If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish. (1) ·
Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion. (1) ·
Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) ·
Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile. (1) ·
Fellowship: Exert Grimir to shuffle a [DWARVEN] event from your discard pile into your draw deck. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) ·
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile. (1) ·
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Damage +3.
Gimli may bear an additional hand weapon.
At an underground site, Gimli's twilight cost is -2.
While skirmishing an Orc, Gimli is strength +2.
Response: If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish. (1) ·
Fellowship: Exert Grimir to shuffle a dwarven event from your discard pile into your draw deck. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) ·
Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) ·
Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) ·
Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) ·
Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) ·
Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) ·
Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) ·
Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Each men minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a men possession from your discard pile. (1) ·
Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an urukhai minion. (1) ·
Each time an urukhai hunter wins a skirmish, heal a different urukhai minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) ·
Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gainshunter 2 .
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for eachdunland Man you can spot. Skirmish: Exert Saruman to make a dunland Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai arefierce.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal eachisengard Orc twice.
Shadow: Exert Saruman to play an isengard possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. (1) ·
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, eachisengard minion is strength +2.
Response : If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
Gimli may bear an additional hand weapon.
At an underground site, Gimli's twilight cost is -2.
While skirmishing an Orc, Gimli is strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
While you can spot 6 companions, each minion gains
While you can spot 6 companions, all minions gain hunter 2.
Each time the fellowship moves, the Free Peoples player must exert a companion for each
Uruk-hai are
Each time the fellowship moves, you may heal each
When you play Saruman, you may discard a condition.
While at a site bearing a weather, each
None (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
'''Damage +3.'''
Gimli may bear an additional hand weapon.
At an underground site, Gimli's twilight cost is -2.
While skirmishing an Orc, Gimli is strength +2.
'''Response:''' If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish. (1) · '''Fellowship:''' Exert Grimir to shuffle a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event from your discard pile into your draw deck. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Maneuver:''' Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) · Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) · Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) · Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) · Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Each companion is resistance -1. '''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. '''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase. (1) · Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2. '''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile. (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. '''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice. '''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are '''fierce.''' '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
Gimli may bear an additional hand weapon.
At an underground site, Gimli's twilight cost is -2.
While skirmishing an Orc, Gimli is strength +2.
'''Response:''' If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish. (1) · '''Fellowship:''' Exert Grimir to shuffle a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event from your discard pile into your draw deck. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Maneuver:''' Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) · Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) · Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) · Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) · Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Each companion is resistance -1. '''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. '''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase. (1) · Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2. '''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile. (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. '''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice. '''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are '''fierce.''' '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (21) ·
"'He has claimed lordship over all this land...'" (1) ·
"A new power is rising. Its victory is at hand." (1) ·
"Take back what they stole from you!" (1) ·
A blacksmith by trade, Thrarin puts down his hammer and takes up his axe to fight when the need arises. (1) ·
Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength. (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Submitted by "lyonscc" (1) · Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength. (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Showing below up to 32 results in range #1 to #32.
D
- Data:Bifur, Inarticulate (30S5)/Data
- Data:Bofur, Encouraging Fellow (30S6)/Data
- Data:Bombur, Chief Cook (30S7)/Data
- Data:Dain Ironfoot, Lord of the Iron Hills (32HB2)/Data
- Data:Dori, Really a Decent Fellow (30S8)/Data
- Data:Gimli, Dwarven Delegate (0W15)/Data
- Data:Grimir, Dwarven Elder (1U17)/Data
- Data:Iron Hills Army (32HB5)/Data
- Data:Oin, Knowledgeable Healer (30S16)/Data
- Data:Ori, Dwarven Chronicler (30S18)/Data
- Data:Radagast, The Brown (31HH17)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Agent of the Dark Lord (12S144)/Data
- Data:Saruman, Black Traitor (4R173)/Data
- Data:Saruman, Coldly Still (17S48)/Data
- Data:Saruman, Curunir (17S115)/Data
- Data:Saruman, Fell Voice (V1 30)/Data
- Data:Saruman, Instigator of Insurrection (0W36)/Data
- Data:Saruman, Instigator of Insurrection (17R37)/Data
- Data:Saruman, Keeper of Isengard (3R68)/Data
- Data:Saruman, Many-coloured Wizard (0D20)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Master of Foul Folk (5R56)/Data
- Data:Saruman, Master of the White Hand (17R116)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, Of Many Colours (12R54)/Data
- Data:Saruman, Rabble-rouser (4R33)/Data
- Data:Saruman, Servant of the Eye (0P11)/Data
- Data:Saruman, Servant of the Eye (3C69)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:Thrain, Father of Thorin (32HF9)/Data
- Data:Thrarin, Dwarven Smith (1U27)/Data