Drilldown: CardReleases

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CardReleases > Strength: 15-24 & CanBearRing: None

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Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) · Damage +2. Enduring. Fierce. For each burden you spot, threat you spot, and site you control, Sauron's twilight cost is -1. (2) · Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) · Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) · Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number. (2) · Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2)
TaggedGameText:
Damage +1.
While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3)
· Damage +1. Fierce. To play, spot an orc minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · Damage +1. Fierce. Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.)
Each time an orc lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2)
· Damage +1. Fierce.
If you play Stampeding Chief from your hand, remove twilight3 and spot another men minion or discard Stampeding Chief. (2)
· Damage +1. Fierce.
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2)
· Damage +1. Fierce.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2)
· Each the fellowship and minion archery totals are +3.
Regroup: Remove twilight2 to play an orc minion from your discard pile. (2)
· Damage +2. The twilight cost of The Balrog is –3 if you can spot a moria minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Damage +2. Enduring. Fierce.
For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2)
FormattedGameText:
'''Damage +1.''' While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) · '''Damage +2.''' '''Enduring.''' '''Fierce.''' For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2) · '''Damage +1. Fierce'''. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2) · '''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) · '''Damage +1. Fierce.''' If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) · '''Damage +1.''' '''Fierce.''' While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) · '''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · '''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2)
Lore:
None (8) · "... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) · "Against the Deeping Wall the hosts of Isengard roared like a sea." (1) · "Ai! ai! ... A balrog! A balrog is come!" (1) · "Fear. The city is rank with it." (2) · "Murderers!" (1) · "Originally bred by Morgoth, Trolls were thought to be imitations of Ents." (1) · "So black were they that they seemed like black holes in the deep shade behind them.'" (1) · "The dark is gathering all armies to him." (1) · "The men of the South marched to war." (1) · "The Orcs yelled and jeered." (1) · But no more would Rohan stand against his kind. (2) · Dwellers of foul pits and tunnels. (1) · Frodo's quest nearly ended before his companions halted the Cave Troll's ferocious attack. (1) · Incited by Saruman, they created pandemonium in the land of Rohan. (1) · No sound from an Orc was more frightening. (1) · Reflections™ Release
May 2004 (1)
· The lesser the enemy, the greater the rage. (1) · The mammoth battering ram Grond required equally mammoth strength to wield it. (2) · The swarm of Dunlendings destroyed everything in its path. (1) · These Orcs were fearsome warriors. (1) · “...a host had issued from Minas Morgul....” (1) · “...and soon yet more companies of the enemy were swiftly setting up....” (1) · “...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) · “One for the Dark Lord on his dark throne / In the Land of Mordor where the Shadows lie.” (1) · “The fire in it seemed to die, but the darkness grew.” (3) · “The flames roared up to greet it, and wreathed about it...” (1) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “Thrice the great ram boomed. And suddenly on the last stroke the Gate of Gondor broke.” (1) · “‘...he burst into new flame.'” (1) · “‘...the Shadow grows once more....'” (2) · “‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘There is no hope of escape that way.'” (2) · “‘These are Uruk-hai – their armour is thick, their shields broad.'” (1) · “‘We will take their king.'” (1)
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