Drilldown: CardReleases
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- CardReleases (24728)
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None (8) ·
Black Captain (2) ·
Black Lord (3) ·
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Conqueror of Arthedain (2) ·
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Wraith on Wings (2)
None (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Enduring. Regroup: Exert Ulaire Attea and spot your [WRAITH] minion to return that minion to your hand. (1) ·
Enduring. Shadow cards cannot exert Ulaire Toldea during a skirmish phase. Skirmish: Heal Ulaire Toldea to make him damage +1. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1. (1) ·
Fierce. Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Ulaire Toldea. (1) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) ·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) ·
Fierce. Each time Ulaire Toldea wins a skirmish, the Free Peoples player must exert a companion or add a burden. (1) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) ·
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2. (1) ·
Fierce. Shadow: If you have initiative, exert Ulaire Attea and spot another [WRAITH] minion to add a burden. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. Skirmish: Remove (1) to make Ulaire Attea strength +1 (limit +5). (1) ·
Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) ·
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) ·
Fierce. Ulaire Toldea cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) ·
Fierce. When you play Ulaire Toldea, you may exert him to take a [RINGWRAITH] event from your discard pile into hand. (1) ·
Fierce. When you play Ulaire Toldea, you may exert him to take a [WRAITH] event from your discard pile into hand. (1) ·
Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3. (1) ·
Fierce. While you have initiative and can spot a Nazgul, Ulaire Toldea?s twilight cost is -6. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
Twilight. When you play Ulaire Attea, you may wound an ally. (1) ·
Unhasty. Fellowship: Exert Treebeard and discard an unbound companion from hand to heal an unbound companion. (1) ·
Unhasty. Response: If an unbound Hobbit is about to be discarded, stack him here instead. Fellowship: Exert Treebeard and add(1) to play an unbound Hobbit stacked here. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
None (1) ·
Enduring.
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
Skirmish: Heal Úlairë Toldëa to make him damage +1. (1) ·
Enduring.
Regroup: Exert Úlairë Attëa and spot your wraith minion to return that minion to your hand. (1) ·
Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·Enduring.
While you can spot anotherwraith Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
Skrimish: Exert Spirit of Dread to make another wraith Wraith strength +1. (1) ·
Fierce.
Skirmish: Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3) ·
Fierce.
Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa. (1) ·
Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another wraith minion to add a burden. (1) ·
Fierce.
Skirmish: Remove twilight1 to make Úlairë Attëa strength +1 (limit +5). (1) ·
Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·Fierce.
To play, spot a Nazgûl.
Menace - When you play this minion, you may add 2 burdens. (1) ·
Fierce.
When you play The Witch-king, you may remove a threat to take awraith card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·Fierce.
When you play Úlairë Toldëa, you may exert him to take awraith event from your discard pile into hand. (2) ·
Fierce.
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) ·Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden. (1) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
Fierce.
Skirmish : Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·Fierce.
While you can spot 5 twilight tokens in the twilight pool and anotherwraith card, Úlairë Attëa is strength +3. (1) ·
Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot anotherdunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·Twilight.
When you play Úlairë Attëa, you may wound an ally. (1) ·Unhasty.
Fellowship: Exert Treebeard and discard an unbound companion from hand to heal an unbound companion. (1) ·
Unhasty.
Response: If an unbound Hobbit is about to be discarded, stack him here instead.
Fellowship: Exert Treebeard and add twilight1 to play an unbound Hobbit stacked here. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (2) ·
To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of yourdunland Men is fierce.
While you control 4 sites, each of yourdunland Men is damage +1. (1)
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
While you can spot another
Skirmish:
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
To play, spot a Nazgûl.
When you play The Witch-king, you may remove a threat to take a
The Ring-bearer cannot take threat wounds. (1) ·
When you play Úlairë Toldëa, you may exert him to take a
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) ·
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
While you can spot 5 twilight tokens in the twilight pool and another
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
When you play Úlairë Attëa, you may wound an ally. (1) ·
While you control 3 sites, each of your
While you control 4 sites, each of your
None (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
'''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1. (1) ·
'''Enduring.'''
'''Regroup:''' Exert Úlairë Attëa and spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to return that minion to your hand. (1) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Enduring.'''
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
'''Skirmish:''' Heal Úlairë Toldëa to make him '''damage +1.''' (1) ·
'''Fierce.
Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
'''Fierce.'''
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·
'''Fierce.'''
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3. (1) ·
'''Fierce.'''
'''Shadow:''' If you have initiative, exert Úlairë Attëa and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to add a burden. (1) ·
'''Fierce.'''
'''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make Úlairë Attëa strength +1 (limit +5). (1) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Fierce.'''
When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) ·
'''Fierce.'''
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) ·
'''Fierce.'''
'''Assignment:''' Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa. (1) ·
'''Fierce.'''
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden. (1) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
'''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · '''Twilight.''' When you play Úlairë Attëa, you may wound an ally. (1) · '''Unhasty.''' '''Fellowship:''' Exert Treebeard and discard an unbound companion from hand to heal an unbound companion. (1) · '''Unhasty.''' '''Response:''' If an unbound Hobbit is about to be discarded, stack him here instead. '''Fellowship:''' Exert Treebeard and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an unbound Hobbit stacked here. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.''' While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · '''Twilight.''' When you play Úlairë Attëa, you may wound an ally. (1) · '''Unhasty.''' '''Fellowship:''' Exert Treebeard and discard an unbound companion from hand to heal an unbound companion. (1) · '''Unhasty.''' '''Response:''' If an unbound Hobbit is about to be discarded, stack him here instead. '''Fellowship:''' Exert Treebeard and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an unbound Hobbit stacked here. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.''' While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
None (6) ·
"'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) ·
"Nine for Mortal Men doomed to die..." (1) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
DGMA Premier Series Qualifier (2) ·
Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Nine Riders Collection (3) · The Nazgûl were strongest, and most terrifying, at night. (3) · The swarm of Dunlendings destroyed everything in its path. (1) · The terrifying pursuit of the Nazgûl on their Black Steeds drives their victims headlong into the wild. (1) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) · “...a shape, black-mantled, huge and threatening.” (2) · “...across their three necks lay one long naked sword.” (1) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...like shadows of untimely night, he saw in the middle airs below him five birdlike forms...” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “He sprang forward and bore down on Frodo.” (3) · “So black were they that they seemed like black holes in the deep shade behind them.” (2) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘Do not be hasty, that is my motto.'” (1) · “‘Hey! Come derry dol! Can you hear me singing?'” (1) · “‘Hissed at me, he did. It gave me quite a shudder.'” (1) · “‘No, I am not tired. I do not easily get tired. And I do not sit down. I am not very, hm, bendable.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) · “‘That old hatred Saruman has inflamed.'” (1) · “‘They are calling for it. Calling for the precious.'” (1) · “‘They are fierce folk when roused.'” (1) · “‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'” (1) · “‘We will take their king.'” (1)
Submitted by "Roy1991" (1) · Nine Riders Collection (3) · The Nazgûl were strongest, and most terrifying, at night. (3) · The swarm of Dunlendings destroyed everything in its path. (1) · The terrifying pursuit of the Nazgûl on their Black Steeds drives their victims headlong into the wild. (1) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) · “...a shape, black-mantled, huge and threatening.” (2) · “...across their three necks lay one long naked sword.” (1) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...like shadows of untimely night, he saw in the middle airs below him five birdlike forms...” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “He sprang forward and bore down on Frodo.” (3) · “So black were they that they seemed like black holes in the deep shade behind them.” (2) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘Do not be hasty, that is my motto.'” (1) · “‘Hey! Come derry dol! Can you hear me singing?'” (1) · “‘Hissed at me, he did. It gave me quite a shudder.'” (1) · “‘No, I am not tired. I do not easily get tired. And I do not sit down. I am not very, hm, bendable.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) · “‘That old hatred Saruman has inflamed.'” (1) · “‘They are calling for it. Calling for the precious.'” (1) · “‘They are fierce folk when roused.'” (1) · “‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'” (1) · “‘We will take their king.'” (1)
Showing below up to 53 results in range #1 to #53.
D
- Data:Army of Dunland (0W1)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Hill Clan (6R6)/Data
- Data:Hillman Horde (4R22)/Data
- Data:Hillman Mob (4R23)/Data
- Data:Spirit of Dread (16R5)/Data
- Data:The Nazgul (0W10)/Data
- Data:The Witch-king, Black Captain (0P61)/Data
- Data:The Witch-king, Black Captain (8R84)/Data
- Data:The Witch-king, Black Lord (12O9)/Data
- Data:The Witch-king, Black Lord (12R183)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
- Data:The Witch-king, Captain of the Nine Riders (11R226)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data
- Data:The Witch-King, Conqueror of Arthedain (0W37)/Data
- Data:The Witch-king, Conqueror of Arthedain (17R144)/Data
- Data:The Witch-king, Dark Lord (19P40)/Data
- Data:The Witch-king, Deathless Lord (6P122)/Data
- Data:The Witch-king, Lord of Angmar (1R237)/Data
- Data:The Witch-king, Lord of the Nazgul (0P37)/Data
- Data:The Witch-king, Lord of the Nazgul (2M1)/Data
- Data:The Witch-king, Lord of the Nazgul (2R85)/Data
- Data:The Witch-king, Morgul King (7R221)/Data
- Data:Tom Bombadil, The Master (0P53)/Data
- Data:Tom Bombadil, The Master (9R+52)/Data
- Data:Treebeard, Earthborn (4R103)/Data
- Data:Treebeard, Oldest Living Thing (4C104)/Data
- Data:Ulaire Attea, Black Predator (12O6)/Data
- Data:Ulaire Attea, Black Predator (12R173)/Data
- Data:Ulaire Attea, Black Predator (12RF15)/Data
- Data:Ulaire Attea, Dark Predator (19P35)/Data
- Data:Ulaire Attea, Desirous of Power (15O7)/Data
- Data:Ulaire Attea, Desirous of Power (15R184)/Data
- Data:Ulaire Attea, Desirous of Power (15RF15)/Data
- Data:Ulaire Attea, Keeper of Dol Guldur (1R229)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P109)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P83)/Data
- Data:Ulaire Attea, Second of the Nine Riders (11R219)/Data
- Data:Ulaire Attea, The Easterling (2U82)/Data
- Data:Ulaire Attea, Thrall of the One (8U79)/Data
- Data:Ulaire Attea, Wraith on Wings (7R210)/Data
- Data:Ulaire Toldea, Black Shadow (0P81)/Data
- Data:Ulaire Toldea, Black Shadow (12U180)/Data
- Data:Ulaire Toldea, Dark Shadow (19P39)/Data
- Data:Ulaire Toldea, Eighth of the Nine Riders (0P115)/Data
- Data:Ulaire Toldea, Eighth of the Nine Riders (11S225)/Data
- Data:Ulaire Toldea, Messenger of Morgul (1R236)/Data
- Data:Ulaire Toldea, Relentless Wraith (0W26)/Data
- Data:Ulaire Toldea, Thrall of the One (10R71)/Data
- Data:Ulaire Toldea, Winged Sentry (6R88)/Data
- Data:Ulaire Toldea, Wraith on Wings (7R219)/Data
- Data:Wild Men of the Hills (5R4)/Data