Drilldown: CardReleases

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CardReleases > Subtypes : Man or Orc & Strength: 5 & CanBearRing: None & Signet: None

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At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) · Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)). (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1. (1) · Maneuver: Exert this minion and discard your [SAURON] condition to discard a Free Peoples condition. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion. (1) · Regroup: Spot a [SAURON] condition and discard this minion to take control of a site. (1) · Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound. (1) · Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · Southron. Regroup: Exert this minion and remove (5) to take control of a site. (1) · This minion is damage +2 while in the same skirmish as another [MORIA] Orc. (1) · To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If a Free Peoples regroup event is played, exert this minion to cancel that event. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5. (1) · Warg-rider. While this minion is not exhausted, he is fierce. (1) · Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site. (1) · When you play this minion at an underground site, you may spot another [ORC] minion to add (2). (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add (2). (1) · When you play this minion, you may exert him and spot 5 burdens to draw a card. (1) · When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce. (1)
TaggedGameText:
Corsair.
When you play this minion, if you have initiative, you may discard an ally to add 2 raider tokens to a card that already has a raider token on it. (1)
· Easterling.
When you play this minion, you may spot another Easterling to add twilight1 for each burden (limit twilight4). (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each skirmish event you play is twilight cost –1. (1)
· Maneuver: Exert this minion and discard your sauron condition to discard a Free Peoples condition. (1) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Regroup: If stacked on an isengard card, discard this card and remove twilight2 to exhaust a companion. (1) · Regroup: Spot a sauron condition and discard this minion to take control of a site. (1) · Response: If an isengard Orc is about to take a wound, remove twilight2 to prevent that wound. (1) · Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1)
· Southron.
Regroup: Exert this minion and remove twilight5 to take control of a site. (1)
· Tracker.
The roaming penalty for each sauron minion you play is -1.
Response: If a Free Peoples regroup event is played, exert this minion to cancel that event. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +5. (1)
· Warg-rider.
While this minion is not exhausted, he is fierce.
(1)
· Warg-rider.
While this minion is not exhausted, it is fierce.
Each time an isengard Orc wins a skirmish, you may exert this minion to control a site. (1)
· At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · This minion is damage +2 while in the same skirmish as another moria Orc. (1) · To play, spot Gandalf.
Shadow players may not look at or reveal cards in your hand. (1)
· When you play this minion at an underground site, you may spot another orc minion to add twilight2. (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add twilight2. (1) · When you play this minion, you may exert him and spot 5 burdens to draw a card. (1) · When you play this minion, you may place a moria Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · While skirmishing a rohan Man, this minion is strength +2.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. (1)
FormattedGameText:
'''Corsair.''' When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) · '''Easterling.''' When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1. (1) · '''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to discard a Free Peoples condition. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (1) · '''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion. (1) · '''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and discard this minion to take control of a site. (1) · '''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) · '''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If a Free Peoples regroup event is played, exert this minion to cancel that event. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5. (1) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (1) · '''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) · To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand. (1) · When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may exert him and spot 5 burdens to draw a card. (1) · When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2. '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. (1)
Lore:
None (6) · An attack from behind provides a cowardly Goblin with a boldness much like courage. (1) · Barad-dûr sent Orcs to all corners of Middle-earth. (1) · Drudgery and toil at Isengard left Saruman's minions hungry for sport. (1) · Easterlings came to Mordor to aid Sauron in his final assualt. (1) · Enemy formations are threatened by the spears of Easterling light troops. (1) · In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished. (1) · Scouts find oases for Southron armies as they cross the deserts of Harad. (1) · The malice of the Dark Tower thins the hopes of Men. (1) · Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways. (1) · Unfortunate Orcs assisted in Saruman's foul wizardry. (1) · “...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.” (1) · “...watchmen on the walls saw afar a new sight of fear, and their last hope left them.” (1) · “All that host was clad in sable, dark as the night.” (1) · “Another dreadful day of fear and toil had come to Mordor; and the night-guards were summoned....” (1) · “But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.” (1) · “For it is a long tale, full of deeds great and terrible....” (1) · “Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....” (1) · “‘...where the warg howls, there also the orc prowls.'” (1) · “‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'” (1) · “‘I wonder if his fame was... due to his cleverness in settling at Isengard.'” (1) · “‘Orcs will often pursue foes for many leagues....'” (1) · “‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'” (1) · “‘They are good folk the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard.'” (1) · “‘They were Elves once. Taken by the dark powers – tortured and mutilated....'” (1) · “‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'” (1)
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