Drilldown: CardReleases

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CardReleases > Subtitle: None & Subtypes : Man or Nazgul & CanBearRing: None & Lore : ... nahm er den Stab seines Truchseßamtes auf... und zerbrach ihn auf seinem Knie. or “‘Flee them! Speak no words to them! They are deadly.'” or None

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Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden. (1) · Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) · Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4. (1) · Easterling. Maneuver: If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden. (1) · Easterling. Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden. (1) · Easterling. Skirmish: Exert this minion to make him damage +1. (3) · Easterling. Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling. (1) · Easterling. Skirmish: Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative). (1) · Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4. (1) · Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) · Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) · Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1. (1) · Southron. Archer. While you can spot 3 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 6 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 9 twilight tokens, all [RAIDER] Men are strength +1. (1) · Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1. (1) · Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8). (1) · Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) · Southron. Archery: Spot another [RAIDER] Man, spot 6 companions, and remove a threat to exert a companion. (1) · Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat. (2) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (2) · Southron. Maneuver: Exert this minion to add (5). The Free Peoples player may add a threat to prevent this. (1) · Southron. Shadow: Remove (3) and spot 3 [RAIDER] Men to make one of those Men damage +1 until the regroup phase. (1) · Southron. To play, spot a [RAIDER] Man. Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn. (1) · Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) · Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. (1) · Southron. While you can spot 2 threats, this minion is damage +1. (1) · Southron. While you can spot 4 threats, this minion is damage +2. (1) · This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce. (1) · Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1. (1) · Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat. (1)
TaggedGameText:
Easterling.
Maneuver: If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden. (1)
· Easterling.
Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden. (1)
· Easterling.
Skirmish: Exert this minion to make him damage +1. (3)
· Easterling.
Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling. (1)
· Easterling.
Skirmish: Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative). (1)
· Easterling. Fierce.
Each time Easterling Regiment wins a skirmish, you may add twilight1 for each burden. (1)
· Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) · Easterling. Fierce.
Skirmish: Spot 2 burdens and remove twilight2 to make an Easterling strength +2.
Skirmish: Spot 4 burdens and remove twilight2 to make an Easterling strength +3.
Skirmish: Spot 6 burdens and remove twilight2 to make an Easterling strength +4. (1)
· Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· Fierce.
Skirmish:
Spot a site you control and remove twilight2 to make a men Man strength +2.
Skirmish: Spot 2 sites you control and remove twilight2 to make a men Man strength +3.
Skirmish: Spot 3 sites you control and remove twilight2 to make a men Man strength +4. (1)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (1)
· Southron.
Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1)
· Southron.
Archery: Spot another raider Man, spot 6 companions, and remove a threat to exert a companion. (1)
· Southron.
Maneuver: Exert this minion to add twilight5. The Free Peoples player may add a threat to prevent this. (1)
· Southron.
Shadow: Remove twilight3 and spot 3 raider Men to make one of those Men damage +1 until the regroup phase. (1)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight1 to add a threat. (2)
· Southron.
To play, spot a raider Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1)
· Southron.
While you can spot 2 threats, this minion is damage +1. (1)
· Southron.
While you can spot 2 threats, this minion is an archer.
While you can spot 3 threats, this minion is fierce.
While you can spot 4 threats, this minion is damage +1. (1)
· Southron.
While you can spot 4 threats, this minion is damage +2. (1)
· Southron. Ambush. twilight1
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is fierce.
While you can spot 6 burdens, this minion is damage +1. (1)
· Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3)
· Southron. Archer.
While you can spot 3 twilight tokens, all raider Men are strength +1.
While you can spot 6 twilight tokens, all raider Men are strength +1.
While you can spot 9 twilight tokens, all raider Men are strength +1. (1)
· Southron. Archer.
While you can spot 6 twilight tokens, other raider Men are damage +1.
While you can spot 9 twilight tokens, other raider Men are damage +1. (1)
· Southron. Archer.
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush twilight8. (1)
· Southron. Archer. Ambush twilight1. To play, spot a Southron.
Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1)
· Southron. Archer. Fierce. To play, spot a raider Man.
Archery: Exert this minion and remove a threat to make the minion archery total +1. (1)
· Southron. To play, spot a raider Man.
Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn. (1)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (1)
· Twilight.
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
· Villager.
Skirmish: If you have initiative, discard a card from hand to make a rohan Man strength +1. (1)
· Villager. To play, spot 2 rohan Men.
Regroup: Discard 3 cards from hand to remove a threat. (1)
· Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · This minion is strength +1 for each other character you can spot.
While you can spot a companion who has resistance 3 or less, this minion is damage +1.
While you can spot a companion who has resistance 0, this minion is fierce. (1)
FormattedGameText:
'''Easterling.''' '''Maneuver:''' If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden. (1) · '''Easterling.''' '''Maneuver:''' If you cannot spot a burden, spot another Easterling and exert this minion to add a burden. (1) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (3) · '''Easterling.''' '''Skirmish:''' If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling. (1) · '''Easterling.''' '''Skirmish:''' Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative). (1) · '''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2. '''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3. '''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4. (1) · '''Easterling.''' '''Fierce.''' Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) · '''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) · '''Fierce. Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2. '''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3. '''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4. (1) · '''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (1) · '''Southron.''' '''Archery:''' Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) · '''Southron.''' '''Archery:''' Spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, spot 6 companions, and remove a threat to exert a companion. (1) · '''Southron.''' '''Maneuver:''' Exert this minion to add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. The Free Peoples player may add a threat to prevent this. (1) · '''Southron.''' '''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot 3 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to make one of those Men '''damage +1''' until the regroup phase. (1) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat. (2) · '''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) · '''Southron.''' While you can spot 2 threats, this minion is '''damage +1'''. (1) · '''Southron.''' While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is '''damage +1'''. (1) · '''Southron.''' While you can spot 4 threats, this minion is damage +2. (1) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · '''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is '''fierce.''' While you can spot 6 burdens, this minion is '''damage +1.''' (1) · '''Southron.''' '''Archer.''' While you can spot 3 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 6 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 9 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. (1) · '''Southron.''' '''Archer.''' While you can spot 6 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. While you can spot 9 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. (1) · '''Southron.''' '''Archer.''' While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron. '''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) · '''Southron.''' '''Archer.''' '''Fierce.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Archery:''' Exert this minion and remove a threat to make the minion archery total +1. (1) · '''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn. (1) · '''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · '''Villager.''' '''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1. (1) · '''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard 3 cards from hand to remove a threat. (1) · Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''. While you can spot a companion who has resistance 0, this minion is '''fierce.''' (1)
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