Drilldown: CardReleases
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Bearer must be a Wizard. Skirmish: Exert bearer twice to make a minion strength -3. (2) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
Bearer must be a Wizard.
Skirmish: Exert bearer twice to make a minion strength -3. (1) ·
Bearer must be a Wizard.
Skirmish: Exert bearer twice to make a minion strength –3. (1) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, eachisengard minion is strength +2.
Response : If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
While at a site bearing a weather, each
Bearer must be a Wizard.
'''Skirmish:''' Exert bearer twice to make a minion strength –3. (1) ·
Bearer must be a Wizard.
'''Skirmish:''' Exert bearer twice to make a minion strength -3. (1) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2.
'''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
Showing below up to 3 results in range #1 to #3.