Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN31S045.0 (1) ·
HDG-EN32S033.0 (1) ·
HDG-EN32S067.0 (1) ·
LOTR-EN00S081.0 (1) ·
LOTR-EN00S083.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S109.0 (1) ·
LOTR-EN00S115.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN19S035.0 (1) ·
LOTR-EN19S039.0 (1) ·
LOTR-EN19S040.0 (1)
HDG-EN31S045.0 (1) ·
HDG-EN32S033.0 (1) ·
HDG-EN32S067.0 (1) ·
LOTR-EN00S081.0 (1) ·
LOTR-EN00S083.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S109.0 (1) ·
LOTR-EN00S115.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN19S035.0 (1) ·
LOTR-EN19S039.0 (1) ·
LOTR-EN19S040.0 (1)
None (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (2) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Ulaire Toldea cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
Fierce. When you play Ulaire Toldea, you may exert him to take a [RINGWRAITH] event from your discard pile into hand. (1) ·
Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3. (1)
None (1) ·
Fierce.
To play, spot a Nazgûl.
Menace - When you play this minion, you may add 2 burdens. (1) ·
Fierce.
When you play Úlairë Toldëa, you may exert him to take awraith event from your discard pile into hand. (1) ·
Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (1) ·
Fierce.
Skirmish : Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·Fierce.
While you can spot 5 twilight tokens in the twilight pool and anotherwraith card, Úlairë Attëa is strength +3. (1) ·
Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1)
To play, spot a Nazgûl.
When you play Úlairë Toldëa, you may exert him to take a
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
While you can spot 5 twilight tokens in the twilight pool and another
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1)
None (1) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3. (1) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1)
None (3) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
DGMA Premier Series Qualifier (1) ·
Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Nine Riders Collection (3) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (1)
Submitted by "Roy1991" (1) · Nine Riders Collection (3) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (1)
Showing below up to 14 results in range #1 to #14.