Drilldown: CardReleases

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CardReleases > Subtypes: Elf & Strength: 8-10 & CanBearRing: No

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GameText:
Ranger. To play, spot 2 [ELVEN] companions. Minions skirmishing Glorfindel cannot gain strength bonuses from possessions. Each time Glorfindel wins a skirmish, you may remove a threat. (1) · To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] event into hand from your discard pile. Regroup: Remove an [ELVEN] token to play an [ELVEN] condition from your discard pile. (1) · To play, spot 2 [ELVEN] companions. Regroup: Exert Gil-Galad to wound each wounded minion. (1) · To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1) · To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total. (1) · To play, spot an Elf. At the start of each skirmish involving Elrond, you may reveal the top card of your draw deck. If it is an [ELVEN] card, you may heal another Elf. (1) · To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an [ELVEN] card from your discard pile on top of your draw deck. (2) · To play, spot Aragorn or an Elf. At the start of each turn, you may exert Elrond to heal a character bearing an artifact. (1) · When Glorfindel is in your starting fellowship, his twilight cost is -2. Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgul he is skirmishing strength -X, where X is the twilight cost of the card revealed. (2)
TaggedGameText:
Ranger. To play, spot 2 elven companions.
Minions skirmishing Glorfindel cannot gain strength bonuses from possessions.
Each time Glorfindel wins a skirmish, you may remove a threat. (1)
· To play, spot 2 elven companions.
Regroup: Exert Gil-galad to wound each wounded minion. (1)
· To play, spot 2 elven companions.
Maneuver: Add a threat to take an elven event into hand from your discard pile.
Regroup: Remove an elven token to play an elven condition from your discard pile. (1)
· To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an elven card, make a minion skirmishing Naith Troop strength –2. (1) · To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total. (1) · To play, spot an Elf.
Skirmish: If Elrond is skirmishing a minion, exert him to place an elven card from your discard pile on top of your draw deck. (2)
· To play, spot an Elf.
At the start of each skirmish involving Elrond, you may reveal the top card of your draw deck. If it is an elven card, you may heal another Elf. (1)
· To play, spot Aragorn or an Elf.
At the start of each turn, you may exert Elrond to heal a character bearing an artifact. (1)
· When Glorfindel is in your starting fellowship, his twilight cost is –2.
Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (2)
FormattedGameText:
'''Ranger.''' To play, spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions. Minions skirmishing Glorfindel cannot gain strength bonuses from possessions. Each time Glorfindel wins a skirmish, you may remove a threat. (1) · To play, spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions. '''Maneuver:''' Add a threat to take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. '''Regroup:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition from your discard pile. (1) · To play, spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions. '''Regroup:''' Exert Gil-galad to wound each wounded minion. (1) · To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1) · To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total. (1) · To play, spot an Elf. '''Skirmish:''' If Elrond is skirmishing a minion, exert him to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on top of your draw deck. (2) · To play, spot an Elf. At the start of each skirmish involving Elrond, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may heal another Elf. (1) · To play, spot Aragorn or an Elf. At the start of each turn, you may exert Elrond to heal a character bearing an artifact. (1) · When Glorfindel is in your starting fellowship, his twilight cost is –2. '''Skirmish:''' Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (2)
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