Drilldown: CardReleases

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CardReleases > TwilightCost: 3-7 & Resistance: 1-6 & CanBearRing: No

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Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3) · Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) · While you can spot Gandalf, Theoden is resistance +2. While you can spot Eomer, Theoden is damage +1. While you can spot 3 mounted [ROHAN] companions, Theoden is strength +2. (2) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [GANDALF] companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token. (2) · Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] Men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase. (2) · Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (2) · Knight. Each time Boromir wins a skirmish, you may heal a [GONDOR] companion. (2) · Knight. Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card. (2)
TaggedGameText:
Fellowship. Ranger.
While you can spot two unbound Hobbits, Boromir’s twilight cost is –1.
Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play. (1)
· Knight. Each time Boromir wins a skirmish, you may heal a gondor companion. (2) · Knight. To play, spot 2 gondor knights or exert 2 gondor Men.
Each of your gondor companions is resistance +1.
Maneuver: Remove a gondor token to make an unbound companion resistance +1 until the regroup phase. (2)
· Knight.
Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.
Each time you reconcile, you may draw a card. (2)
· Knight.
Skirmish:
Discard a gondor condition from your support area to make this companion strength +2. (2)
· Ranger.
Fellowship:
Add twilight2 to heal Boromir. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
At the start of each fellowship phase, you may add twilight1 to heal a ranger. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this companion wins a skirmish, you may make a gondor ranger strength +2 until the regroup phase. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This companion is strength +1 for each roaming minion you can spot. (1)
· Ranger. Hunter 1.
When this is in your starting fellowship and you can spot an unbound gondor companion with cost 3 or more, his twilight cost is -2.
Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1)
· Ranger. Hunter 1.
While you can spot a roaming minion, your gondor conditions cannot be discarded from play by Shadow cards.
Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1)
· Ranger.
When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. Reshuffle your draw deck. (1)
· Ranger.
While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1.
At the start of the maneuver phase, you may discard a gondor card from hand to heal a gondor companion. (1)
· Skirmish: Discard a companion from hand to make an Ent strength +2. (1) · Skirmish: Play a gondor skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality. (1) · Valiant. While you can spot a rohan Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1)
· Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1)
· Valiant.
While the Ring-bearer is assigned to a skirmish, each rohan companion gains hunter 1. (4)
· At the start of each turn, heal Grimbeorn.
At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength. (1)
· Boromir is resistance –1 for each lurker minion you can spot.
Skirmish: Exert Boromir to make him strength +1 for each possession he bears. (1)
· Denethor is resistance +1 for each gondor possession in your discard pile.
Maneuver: Spot a gondor possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
· Each of your other Dwarves and gandalf Men is twilight cost –1.
At the start of the regroup phase, you may discard a dwarven or gandalf condition from play to discard a minion from play. (1)
· Elladan is twilight cost –2.
Each time you play an elven event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength –2. (1)
· Elrohir is twilight cost –2.
Each time you play an elven event during a skirmish involving Elladan or Elrohir, that event is twilight cost –2. (1)
· For each artifact and possession Thrarin bears, he is damage +1. (1) · Haethen cannot take wounds during fierce skirmishes.
Skirmish: Exert Haethen to make him strength +1. (1)
· If you can spot a rohan Man, you may play Erkenbrand any time you could play a skirmish event.
When you play Erkenbrand, you may discard a Shadow possession. (1)
· Leaflock’s twilight cost is -1 for each Ent you can spot.
While you can spot 3 other Ents, Leaflock is strength +4. (1)
· Possessions cannot be transferred from this companion to another character.
Fellowship: Play a possession on this companion to liberate a site. (1)
· Quickbeam is twilight cost -1 for each Ent you can spot.
Maneuver: Discard this companion to place another gandalf companion from your discard pile on the bottom of your draw deck and reinforce a gandalf token. (3)
· Skinbark is twilight cost -1 for each gandalf condition you can spot.
Each time Skinbark wins a skirmish, you may place a gandalf card from your discard pile beneath your draw deck. (1)
· This companion is twilight cost -1 for each gandalf companion you can spot.
Fellowship: Place this companion in the dead pile to remove twilight5. (1)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· To play, spot 3 gandalf companions.
Each time Treebeard wins a skirmish, the first Shadow player must exert X minions, where X is the difference between Treebeard’s strength and the losing character’s strength. (1)
· While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot 4 Ents, this companion is strength +3.
Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a gandalf character, you may play it. (1)
· While you can spot a gandalf companion, Théoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each rohan Man is strength +1. (1) · While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
· While you can spot Gandalf, Théoden is resistance +2.
While you can spot Éomer, Théoden is damage +1.
While you can spot 3 mounted rohan companions, Théoden is strength +2. (2)
FormattedGameText:
'''Fellowship. Ranger.''' While you can spot two unbound Hobbits, Boromir’s twilight cost is –1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play. (1) · '''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) · '''Knight.''' Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card. (2) · '''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · '''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1. '''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase. (2) · '''Ranger. Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal Boromir. (1) · '''Ranger. Hunter 1.''' When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2. '''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) · '''Ranger. Hunter 1.''' While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards. '''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot. (1) · '''Ranger.''' When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. (1) · '''Ranger.''' While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1. At the start of the maneuver phase, you may discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) · '''Skirmish:''' Play a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality. (1) · '''Valiant.''' At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) · '''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (4) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · At the start of each turn, heal Grimbeorn. At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength. (1) · Boromir is resistance –1 for each lurker minion you can spot. '''Skirmish:''' Exert Boromir to make him strength +1 for each possession he bears. (1) · Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile. '''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) · Each of your other Dwarves and [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is twilight cost –1. At the start of the regroup phase, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] or [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition from play to discard a minion from play. (1) · Elladan is twilight cost –2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength –2. (1) · Elrohir is twilight cost –2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event during a skirmish involving Elladan or Elrohir, that event is twilight cost –2. (1) · For each artifact and possession Thrarin bears, he is '''damage +1.''' (1) · Haethen cannot take wounds during fierce skirmishes. '''Skirmish:''' Exert Haethen to make him strength +1. (1) · If you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, you may play Erkenbrand any time you could play a skirmish event. When you play Erkenbrand, you may discard a Shadow possession. (1) · Leaflock’s twilight cost is -1 for each Ent you can spot. While you can spot 3 other Ents, Leaflock is strength +4. (1) · Possessions cannot be transferred from this companion to another character. '''Fellowship:''' Play a possession on this companion to liberate a site. (1) · Quickbeam is twilight cost -1 for each Ent you can spot. '''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. (3) · Skinbark is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition you can spot. Each time Skinbark wins a skirmish, you may place a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile beneath your draw deck. (1) · This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot. '''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companions. Each time Treebeard wins a skirmish, the first Shadow player must exert X minions, where X is the difference between Treebeard’s strength and the losing character’s strength. (1) · While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot 4 Ents, this companion is strength +3. '''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1) · While you can spot a valiant Man, this companion’s twilight cost is -1. This companion is strength +2 while no opponent controls a site. (1) · While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, Théoden gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1. (1) · While you can spot Gandalf, Théoden is resistance +2. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot 3 mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions, Théoden is strength +2. (2)
Lore:
None (2) · "'Ents are earthborn, old as mountains...'" (1) · "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (4) · "Now for wrath! Now for ruin! And a red dawn!" (2) · "Yes, there is weakness. There is frailty. But there is courage also, and honor to be found in Men." (1) · Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) · He was perhaps a shape-shifter like his father. (1) · His years as a Rider of Rohan were long behind him, but the threat to Helm's Deep demanded this old warrior again take up arms. (1) · Like many other representatives who have come to Rivendell, Thrarin the smith brings troubling news from the East. (1) · Online Bloodlines Release Event
June 2005 (1)
· Rohirrim territories are not easily taken. (1) · The Lady Celebrían bore Elrond two sons, the identical twins Elladan and Elrohir; elder brothers ofArwen, and grandchildren of Galadriel. (1) · Treebeard's call to the Ent Moot could not be refused. (1) · When roused to action, little could stop the destructive power of the Ents. (1) · “...Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords....” (1) · “...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3) · “...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.” (1) · “As he came to the valley's brink, he set to his lips a great black horn and blew a ringing blast.” (1) · “As they drew near the flash and flicker of their eyes could be seen.” (1) · “He was tall, a dark standing shadow.” (1) · “In a dream, I saw the eastern sky grow dark.” (1) · “My business is with Isengard tonight.” (1) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “‘...a man that hacks once at an Ent never gets the chance of a second blow.'” (1) · “‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (2) · “‘...Elendil's son cut the Ring from Sauron's hand....'” (2) · “‘A punch from an Ent-fist crumples up iron...'” (3) · “‘And they became our allies, and have ever proved true to us...'” (1) · “‘Curse the Southrons!'” (1) · “‘From the North we came with this purpose, and from Elrond our father we brought this very counsel. We will not turn back.'” (1) · “‘I shall go to Minas Tirith, alone if need be, for it is my duty.'” (1) · “‘Let all my folk get ready!'” (1) · “‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'” (2) · “‘Let us ride on!'” (1) · “‘The time of my thought is my own to spend.'” (1) · “‘We come to ambush the Men of Harad.'” (1)
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