Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN00S107.0 (1) ·
LOTR-EN00W023.0 (1) ·
LOTR-EN04S130.0 (1) ·
LOTR-EN04S265.0 (1) ·
LOTR-EN06S027.0 (1) ·
LOTR-EN07S225.0 (1) ·
LOTR-EN08S045.0 (1) ·
LOTR-EN13S067.0 (1) ·
LOTR-EN15S028.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN15S059.0 (1) ·
LOTR-EN15S071.0 (1) ·
LOTR-EN15S130.0 (1) ·
LOTR-EN15S138.0 (1) ·
LOTR-EN17S026.0 (1) ·
LOTR-EN17S033.0 (1) ·
LOTR-EN17S104.0 (1) ·
LOTR-ENV1S014.0 (1) ·
LOTR-ENV1S019.0 (1) ·
LOTR-ENV1S020.0 (1)
LOTR-EN00S107.0 (1) ·
LOTR-EN00W023.0 (1) ·
LOTR-EN04S130.0 (1) ·
LOTR-EN04S265.0 (1) ·
LOTR-EN06S027.0 (1) ·
LOTR-EN07S225.0 (1) ·
LOTR-EN08S045.0 (1) ·
LOTR-EN13S067.0 (1) ·
LOTR-EN15S028.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN15S059.0 (1) ·
LOTR-EN15S071.0 (1) ·
LOTR-EN15S130.0 (1) ·
LOTR-EN15S138.0 (1) ·
LOTR-EN17S026.0 (1) ·
LOTR-EN17S033.0 (1) ·
LOTR-EN17S104.0 (1) ·
LOTR-ENV1S014.0 (1) ·
LOTR-ENV1S019.0 (1) ·
LOTR-ENV1S020.0 (1)
Aragorn (1) ·
Boromir (1) ·
Dúnedain of the South (1) ·
Elite Rider (2) ·
Ent Avenger (2) ·
Éomer (1) ·
Gandalf (1) ·
Guard of the White Tree (2) ·
Horseman of the North (1) ·
Ranger of Ithilien (1) ·
Ranger of the White Tree (1) ·
Rohirrim Soldier (1) ·
Shadow of the Wood (1) ·
Shepherd of the Trees (1) ·
Sleepless Dead (1) ·
Unyielding Ranger (1) ·
Warrior of Rohan (1) ·
Woodland Onod (1)
None (1) ·
At the start of your fellowship phase, you may spot 2 [elven] allies and exert Gandalf to shuffle a [Gandalf] or [elven] card from your discard pile into your draw deck.While you can spot 3 [elven] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) ·
Boromir is strength +2 for each minion he is skirmishing.At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. (1) ·
Enduring. To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (2) ·
Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) ·
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) ·
Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2. (1) ·
Skirmish: Discard a companion from hand to make an Ent strength +2. (1) ·
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) ·
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2) ·
When you play Aragorn, you may take an [elven] ally with a twilight cost of 2 or less into hand from your draw deck.Skirmish: Discard an [elven] skirmish event from hand to make Aragorn strength +2. (1) ·
While you can spot 3 Ents, this companion is strength +2. (2) ·
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1) ·
While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2. (1)
None (1) ·
Enduring. To play, add a threat.
Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·Knight.
Skirmish: Discard a gondor condition from your support area to make this companion strength +2. (2) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this companion wins a skirmish, you may make agondor ranger strength +2 until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This companion is strength +1 for each roaming minion you can spot. (1) ·Ranger. Hunter 1.
When this is in your starting fellowship and you can spot an unboundgondor companion with cost 3 or more, his twilight cost is -2.
Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) ·
Ring-bound. Ranger.
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·Skirmish: Discard a companion from hand to make an Ent strength +2. (1) ·
Valiant. While you can spot a rohan Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1) · At the start of your fellowship phase, you may spot 2elven allies and exert Gandalf to shuffle a Gandalf or elven card from your discard pile into your draw deck.
While you can spot 3elven allies, Gandalf is strength +2.
While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromirdefender +1 until the regroup phase. (1) ·
Possessions cannot be transferred from this companion to another character.
Fellowship: Play a possession on this companion to liberate a site. (1) ·
This companion is twilight cost -1 for each gandalf companion you can spot.
Fellowship: Place this companion in the dead pile to remove twilight5 . (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) · When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) · When you play Aragorn, you may take anelven ally with a twilight cost of 2 or less into hand from your draw deck.
Skirmish : Discard an elven skirmish event from hand to make Aragorn strength +2. (1) ·
While you can spot 3 Ents, this companion is strength +2. (2) ·
While you can spot 4 Ents, this companion is strength +3.
Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a gandalf character, you may play it. (1) ·
While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·
Skirmish:
Each time this companion wins a skirmish, you may make a
This companion is strength +1 for each roaming minion you can spot. (1) ·
When this is in your starting fellowship and you can spot an unbound
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
This companion is strength +1 for each hunter minion you can spot. (1) · At the start of your fellowship phase, you may spot 2
While you can spot 3
While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir
While skirmishing a wounded minion, this companion is strength +2. (1) · When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) · When you play Aragorn, you may take an
This companion is strength +2 while no opponent controls a site. (1)
None (1) ·
'''Enduring.''' To play, add a threat.
Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·
'''Knight.
Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) ·
'''Ranger. Hunter 1.'''
When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2.
'''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This companion is strength +1 for each roaming minion you can spot. (1) ·
'''Ring-bound.''' '''Ranger.'''
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) ·
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of your fellowship phase, you may spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies and exert Gandalf to shuffle a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile into your draw deck.
While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies, Gandalf is strength +2.
While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) ·
Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir '''defender +1''' until the regroup phase. (1) ·
Possessions cannot be transferred from this companion to another character.
'''Fellowship:''' Play a possession on this companion to liberate a site. (1) ·
This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot.
'''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) ·
When you play Aragorn, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally with a twilight cost of 2 or less into hand from your draw deck.
'''Skirmish''': Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event from hand to make Aragorn strength +2. (1) ·
While you can spot 3 Ents, this companion is strength +2. (2) ·
While you can spot 4 Ents, this companion is strength +3.
'''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1) ·
While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
None (3) ·
"'Ents are earthborn, old as mountains...'" (1) ·
"'Few have gained such a victory. Be at peace!'" (1) ·
"'I gave Hope to the Dúnedain, I have kept no hope for myself.'" (1) ·
Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) ·
Online Bloodlines Release Event
June 2005 (1) · Rohirrim territories are not easily taken. (1) · Treebeard's call to the Ent Moot could not be refused. (1) · “...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.” (1) · “After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.” (1) · “As they drew near the flash and flicker of their eyes could be seen.” (2) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....” (1) · “‘...for the Dead needed no longer any weapon but fear. None would withstand them.'” (1) · “‘And they became our allies, and have ever proved true to us...'” (1) · “‘Do I hope in vain that you have been sent to me for a help in doubt and need?'” (1) · “‘Let us ride on!'” (1) · “‘We come to ambush the Men of Harad.'” (1)
June 2005 (1) · Rohirrim territories are not easily taken. (1) · Treebeard's call to the Ent Moot could not be refused. (1) · “...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.” (1) · “After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.” (1) · “As they drew near the flash and flicker of their eyes could be seen.” (2) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....” (1) · “‘...for the Dead needed no longer any weapon but fear. None would withstand them.'” (1) · “‘And they became our allies, and have ever proved true to us...'” (1) · “‘Do I hope in vain that you have been sent to me for a help in doubt and need?'” (1) · “‘Let us ride on!'” (1) · “‘We come to ambush the Men of Harad.'” (1)
Showing below up to 21 results in range #1 to #21.