Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Army of Haradrim (2) ·
Castamir of Umbar (3) ·
Cave Troll of Moria (4) ·
Destructive Orc (1) ·
Easterling Sneak (1) ·
Gothmog (2) ·
Hillman Horde (1) ·
Host of Moria (1) ·
Legion of Harad (1) ·
Morgul Detachment (1) ·
Morgul Regiment (1) ·
Mûmak Commander (1) ·
Orc Line-breaker (1) ·
Orkish Warrior (1) ·
Southron Troop (1) ·
Sunland Sneak (1) ·
The Witch-king (17) ·
Tower Troll (1) ·
Vengeful Pillager (1) ·
Vengeful Primitive (1)
None (16) ·
Black Captain (2) ·
Black Lord (3) ·
Captain of the Nine Riders (3) ·
Conqueror of Arthedain (2) ·
Corsair Vandal (2) ·
Dark Lord (1) ·
Deathless Lord (1) ·
Giant Among the Swertings (1) ·
Legion of the Underdeeps (1) ·
Lord of Angmar (1) ·
Lord of the Nazgul (3) ·
Menace of the Underdeeps (1) ·
Morgul King (1) ·
Morgul Leader (2) ·
Savage Menace (2) ·
Scourge of the Black Pit (1)
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) ·
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. At an underground site, Cave Troll of Moria's twilight cost is -3. (1) ·
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) ·
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) ·
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession. (1) ·
To play, spot a [MORIA] Orc. Menace - When you play this minion, draw 3 cards. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) (1) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1) ·
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion. (1) ·
While you can spot a Nazgul, this minion is fierce and damage +1. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1) ·
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X). (1)
Each time an
At an underground site, Cave Troll of Moria’s twilight cost is -3. (1) ·
To play, spot a
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Each wounded
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
When you play The Witch-king, you may remove a threat to take a
The Ring-bearer cannot take threat wounds. (1) ·
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is
Each time the fellowship moves during the regroup phase, discard this minion. (1) · While you can spot a Nazgûl, this minion is fierce and
While you control 3 sites, each of your
While you control 4 sites, each of your
When you play this minion in the maneuver phase, you may discard X
'''Corsair.''' '''Enduring.''' '''Fierce.'''
'''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)''
Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) ·
'''Damage +1.''' '''Fierce.'''
To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
'''Menace -''' When you play this minion you may draw 3 cards. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
At an underground site, Cave Troll of Moria’s twilight cost is -3. (1) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·
'''Fierce.'''
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron.
'''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase. (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) ·
For each companion over 5, this minion is '''damage +1'''.
'''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. (1) ·
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1) ·
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time the fellowship moves during the regroup phase, discard this minion. (1) ·
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
None (4) ·
"Fear. The city is rank with it." (2) ·
"Murderers!" (1) ·
"Nine for Mortal Men doomed to die..." (1) ·
"Originally bred by Morgoth, Trolls were thought to be imitations of Ents." (1) ·
"The dark is gathering all armies to him." (1) ·
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) ·
DGMA Premier Series Qualifier (1) ·
Fell captains moved Sauron's forces from the Gorgoroth plains. (1) ·
Frodo's quest nearly ended before his companions halted the Cave Troll's ferocious attack. (1) ·
Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Incited by Saruman, they created pandemonium in the land of Rohan. (1) · Lacking shields and armor, Southron forces rely on speed and numbers. (1) · Nine Riders Collection (1) · Southron men were always ready for war. (1) · The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · These Orcs were loathsome as Elves were fair. (1) · “...a host had issued from Minas Morgul....” (1) · “...a shape, black-mantled, huge and threatening.” (2) · “...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “He sprang forward and bore down on Frodo.” (3) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) · “‘There is no hope of escape that way.'” (2) · “‘They are fierce folk when roused.'” (1) · “‘They have long ceased to fear the might of Gondor.'” (1)
Submitted by "Roy1991" (1) · Incited by Saruman, they created pandemonium in the land of Rohan. (1) · Lacking shields and armor, Southron forces rely on speed and numbers. (1) · Nine Riders Collection (1) · Southron men were always ready for war. (1) · The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · These Orcs were loathsome as Elves were fair. (1) · “...a host had issued from Minas Morgul....” (1) · “...a shape, black-mantled, huge and threatening.” (2) · “...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “He sprang forward and bore down on Frodo.” (3) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) · “‘There is no hope of escape that way.'” (2) · “‘They are fierce folk when roused.'” (1) · “‘They have long ceased to fear the might of Gondor.'” (1)
Showing below up to 43 results in range #1 to #43.
D
- Data:Army of Haradrim (5R70)/Data
- Data:Army of Haradrim (AI) (5R126)/Data
- Data:Castamir of Umbar (8R51)/Data
- Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Cave Troll of Moria, Menace of the Underdeeps (0W8)/Data
- Data:Cave Troll of Moria, Savage Menace (12R85)/Data
- Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
- Data:Cave Troll of Moria, Scourge of the Black Pit (1R165)/Data
- Data:Destructive Orc (15C108)/Data
- Data:Easterling Sneak (17R43)/Data
- Data:Gothmog, Morgul Leader (18R80)/Data
- Data:Gothmog, Morgul Leader (18RF10)/Data
- Data:Hillman Horde (4R22)/Data
- Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
- Data:Legion of Harad (11C88)/Data
- Data:Morgul Detachment (7R191)/Data
- Data:Morgul Regiment (7R197)/Data
- Data:Mumak Commander, Giant Among the Swertings (15R86)/Data
- Data:Orc Line-breaker (13C113)/Data
- Data:Orkish Warrior (17U88)/Data
- Data:Southron Troop (4R256)/Data
- Data:Sunland Sneak (17R58)/Data
- Data:The Witch-king, Black Captain (0P61)/Data
- Data:The Witch-king, Black Captain (8R84)/Data
- Data:The Witch-king, Black Lord (12O9)/Data
- Data:The Witch-king, Black Lord (12R183)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
- Data:The Witch-king, Captain of the Nine Riders (11R226)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data
- Data:The Witch-King, Conqueror of Arthedain (0W37)/Data
- Data:The Witch-king, Conqueror of Arthedain (17R144)/Data
- Data:The Witch-king, Dark Lord (19P40)/Data
- Data:The Witch-king, Deathless Lord (6P122)/Data
- Data:The Witch-king, Lord of Angmar (1R237)/Data
- Data:The Witch-king, Lord of the Nazgul (0P37)/Data
- Data:The Witch-king, Lord of the Nazgul (2M1)/Data
- Data:The Witch-king, Lord of the Nazgul (2R85)/Data
- Data:The Witch-king, Morgul King (7R221)/Data
- Data:Tower Troll (15R117)/Data
- Data:Vengeful Pillager (17C64)/Data
- Data:Vengeful Primitive (17R65)/Data