Drilldown: CardReleases

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CardReleases > ReleaseDate: None & Subtypes : Fellowship or Staff or None & Vitality: None & VitalityMod: +1 & Block: None

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Bearer must be a Dwarf. Skirmish: Discard this condition to make bearer strength +1. (1) · Bearer must be a Southron. Bearer is enduring. Skirmish: Remove a threat to play a [RAIDER] condition from your discard pile. (1) · Bearer must be a Wizard. At the start of each of your turns, you may exert bearer to take a [Gandalf] spell from your draw deck into your hand. (1) · Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) · Bearer must be a Wizard. Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) · Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (3) · Bearer must be Faramir. Skirmish: Discard a [GONDOR] card from hand to make a Ringbound Man strength +1. (1) · Bearer must be Gandalf. The twilight cost of each [GANDALF] spell is -1. Skirmish: Exert Gandalf twice to cancel a skirmish involving him. (1) · Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is damage +2. (2) · Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1. (1) · Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) · Bearer must be Smeagol. When you play Fishing Boat, you may reinforce a [GOLLUM] token. Each time Smeagol is about to be overwhelmed in a skirmish, you may remove 2 [GOLLUM] tokens to make him strength +2 until the end of that skirmish. (1) · Plays on Sam. Response: If a regroup special ability is used, discard Smeagol or Gollum to cancel that action. (1) · Spell. To play, spot Gandalf. Bearer must be Theoden. Discard all Shadow conditions on Theoden. Shadow conditions may not be played on Theoden. (1) · Stealth. Bearer must be an unbound Hobbit. Limit 1 per character. Skirmish: Exert bearer twice to cancel a skirmish involving him. Any Shadow player may remove (1) to prevent this. (1) · Tale. Bearer must be a [GONDOR] companion. Skirmish: Discard this condition to make bearer strength +2. (1) · Tale. Bearer must be an Elf. Skirmish: Discard this condition to make bearer strength +2. (1) · To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. Skirmish: Exert bearer to make him or her damage +1. (1)
TaggedGameText:
Spell. To play, spot Gandalf. Bearer must be Théoden.
Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden. (1)
· Stealth. Bearer must be an unbound Hobbit. Limit 1 per character.
Skirmish: Exert bearer twice to cancel a skirmish involving him.
Any Shadow player may remove twilight1 to prevent this. (1)
· Tale. Bearer must be a gondor companion.
Skirmish: Discard this condition to make bearer strength +2. (1)
· Tale. Bearer must be an Elf.
Skirmish: Discard this condition to make bearer strength +2. (1)
· Bearer must be a gandalf Wizard.
Each time you play a gandalf spell, you may exert bearer to wound a minion. (3)
· Bearer must be a Dwarf.
Skirmish: Discard this condition to make bearer strength +1. (1)
· Bearer must be a Southron. Bearer is Enduring.
Skirmish: Remove a threat to play a raider condition from your discard pile. (1)
· Bearer must be a Wizard.
If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1)
· Bearer must be a Wizard. At the start of each of your turns, you may exert bearer to take a [Gandalf] spell from your draw deck into your hand. (1) · Bearer must be a Wizard.
Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1)
· Bearer must be Faramir.
Skirmish: Discard a gondor card from hand to make a Ring-bound Man strength +1. (1)
· Bearer must be Gandalf.
The twilight cost of each gandalf spell is -1.
Skirmish: Exert Gandalf twice to cancel a skirmish involving him. (1)
· Bearer must be Gandalf.
While you can spot 2 twilight tokens, Gandalf is damage +2. (2)
· Bearer must be Gandalf.
While you can spot 4 twilight tokens, Gandalf is strength +1. (1)
· Bearer must be Radagast.
Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1)
· Bearer must be Sméagol.
When you play Fishing Boat, you may reinforce a gollum token.
Each time Sméagol is about to be overwhelmed in a skirmish, you may remove 2 gollumtokens to make him strength +2 until the end of that skirmish. (1)
· Plays on Sam.
Response: If a regroup special ability is used, discard Sméagol or Gollum to cancel that action. (1)
· To play, spot an Ent.
Bearer must be a companion. Limit 1 per bearer.
Skirmish: Exert bearer to make him or her damage +1. (1)
FormattedGameText:
'''Spell.''' To play, spot Gandalf. Bearer must be Théoden. Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden. (1) · '''Stealth.''' Bearer must be an unbound Hobbit. Limit 1 per character. '''Skirmish: '''Exert bearer twice to cancel a skirmish involving him. Any Shadow player may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Tale.''' Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. '''Skirmish:''' Discard this condition to make bearer strength +2. (1) · '''Tale.''' Bearer must be an Elf. '''Skirmish:''' Discard this condition to make bearer strength +2. (1) · Bearer must be a Dwarf. '''Skirmish:''' Discard this condition to make bearer strength +1. (1) · Bearer must be a Southron. Bearer is '''Enduring.''' '''Skirmish:''' Remove a threat to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] condition from your discard pile. (1) · Bearer must be a Wizard. '''Regroup:''' If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) · Bearer must be a Wizard. If bearer is Gandalf, he gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) · Bearer must be a Wizard. At the start of each of your turns, you may exert bearer to take a [Gandalf] spell from your draw deck into your hand. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion. (3) · Bearer must be Faramir. '''Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make a Ring-bound Man strength +1. (1) · Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1. (1) · Bearer must be Gandalf. The twilight cost of each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell is -1. '''Skirmish:''' Exert Gandalf twice to cancel a skirmish involving him. (1) · Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is '''damage +2.''' (2) · Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) · Bearer must be Sméagol. When you play Fishing Boat, you may reinforce a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] token. Each time Sméagol is about to be overwhelmed in a skirmish, you may remove 2 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]]tokens to make him strength +2 until the end of that skirmish. (1) · Plays on Sam. '''Response:''' If a regroup special ability is used, discard Sméagol or Gollum to cancel that action. (1) · To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. '''Skirmish:''' Exert bearer to make him or her damage +1. (1)
Lore:
None (5) · "He lifted up his staff, and Gimli's axe leaped from his grasp and fell ringing on the ground." (1) · From out of the depths of the Sea, from the foundered land of Númenor, came Elendil to Middle-earth to found the kingdoms of Arnor and Gondor. (1) · He raised his staff and it engulfed Gandalf in flames. (1) · Only by many conquests and hardships does one rise to prominence in the army of the Haradrim. (1) · The tools of a master of herb and beast-lore were often confined to the simplest of places. (3) · “As the wizard passed on ahead up the great steps, he held his staff aloft, and from its tip there came a faint radiance.” (1) · “Indeed the hobbits felt that the hair on their heads was actually standing up, waving and curling and growing.” (1) · “Suddenly Merry and Pippin realized that without moving they were now outside the circle....” (1) · “‘Dwarves too can go swiftly, and they do not tire sooner than Orcs.'” (1) · “‘Gil-galad was an Elven-king / Of him the harpers sadly sing: / the last whose realm was fair and free / between the Mountains and the Sea.'” (1) · “‘Not all is dark. Take courage, Lord of the Mark; for better help you will not find.'” (1) · “‘The staff in the hand of a Wizard may be more than a prop for age....'” (1) · “‘What a hobbit needs with coney... is some herbs and roots, especially taters – not to mention bread.'” (1) · “‘Where is thy horn? Whither goest thou? O Boromir! But he was gone.'” (1)
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