Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Use the filters below to narrow your results.
HDG-EN30S048.0 (1) ·
HDG-EN31S041.0 (1) ·
LOTR-EN11A014.0 (1) ·
LOTR-EN11S040.0 (1) ·
LOTR-EN11S105.0 (1) ·
LOTR-EN11S171.0 (1) ·
LOTR-EN13S001.0 (1) ·
LOTR-EN13S010.0 (1) ·
LOTR-EN13S036.0 (1) ·
LOTR-EN13S093.0 (1) ·
LOTR-EN13S155.0 (1) ·
LOTR-EN15S068.0 (1) ·
LOTR-EN15S088.0 (1) ·
LOTR-EN18A005.0 (1) ·
LOTR-EN18O002.0 (1) ·
LOTR-EN18S026.0 (1) ·
LOTR-EN18S053.0 (1)
HDG-EN30S048.0 (1) ·
HDG-EN31S041.0 (1) ·
LOTR-EN11A014.0 (1) ·
LOTR-EN11S040.0 (1) ·
LOTR-EN11S105.0 (1) ·
LOTR-EN11S171.0 (1) ·
LOTR-EN13S001.0 (1) ·
LOTR-EN13S010.0 (1) ·
LOTR-EN13S036.0 (1) ·
LOTR-EN13S093.0 (1) ·
LOTR-EN13S155.0 (1) ·
LOTR-EN15S068.0 (1) ·
LOTR-EN15S088.0 (1) ·
LOTR-EN18A005.0 (1) ·
LOTR-EN18O002.0 (1) ·
LOTR-EN18S026.0 (1) ·
LOTR-EN18S053.0 (1)
Bearer must be a Dwarf. When you play Arod, you may reinforce a [DWARVEN] token. Response: If bearer is about to take a wound during a skirmish, remove 2 [DWARVEN] tokens to prevent that. (1) ·
Bearer must be a Hobbit. Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled. (2) ·
Bearer must be a Ring-bound Hobbit. While bearer is in region 1, bearer gains muster. While bearer is in region 2, each of your [SHIRE] companions gains muster. While bearer is in region 3, each character gains muster. (1) ·
Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (3) ·
Bearer must be a [GONDOR] Man. Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled). (1) ·
Bearer must be a [GONDOR] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. Skirmish: Add a threat or exert bearer to make a minion skirmishing a [GONDOR] Man site number +2. (1) ·
Bearer must be an Elf. When you play Asfaloth, you may reinforce an [ELVEN] token. Skirmish: Remove 2 [ELVEN] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) ·
Bearer must be Gandalf. Each time Gandalf is about to take a wound, you may add a burden to prevent that. (1) ·
Bearer must be Gandalf. To play this, if you can spot The Palantir of Orthanc, discard it. At the start of the fellowship phase, you may add a burden to reveal a Shadow player's hand. He or she must choose a revealed minion and discard it from hand. (1) ·
Response: If a companion loses a skirmish involving a [MEN] minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer. (1) ·
To play, spot a [MEN] Man. Bearer must be a companion (except the Ring-bearer). Limit 1 per companion. Each time the fellowship moves, add (1). (1) ·
To play, spot a [MEN] minion. Bearer must be a companion (except the Ring-bearer). (1)
Minions cannot take wounds during skirmishes involving bearer. (1) · Bearer must be a
Each time you play a
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
When you play Arod, you may reinforce a
While bearer is in region 1, bearer gains
While bearer is in region 2, each of your
While bearer is in region 3, each character gains
When you play Asfaloth, you may reinforce an
Each time Gandalf is about to take a wound, you may add a burden to prevent that. (1) · Bearer must be Gandalf. To play this, if you can spot The Palantír of Orthanc, discard it. At the start of the fellowship phase, you may add a burden to reveal a Shadow player's hand. He or she must choose a revealed minion and discard it from hand. (1) · To play, spot a
Bearer must be a companion (except the Ring-bearer). Limit 1 per companion.
Each time the fellowship moves, add
Bearer must be a companion (except the Ring-bearer). (1)
'''Response:''' If a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, transfer this condition from your support area to that companion. Limit 1 per companion.
Minions cannot take wounds during skirmishes involving bearer. (1) ·
Bearer must be a Dwarf.
When you play Arod, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token.
'''Response:''' If bearer is about to take a wound during a skirmish, remove 2 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens to prevent that. (1) ·
Bearer must be a Hobbit.
'''Fellowship:''' Discard this possession to remove a burden. '''Skirmish:''' If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled. (2) ·
Bearer must be a Ring-bound Hobbit.
While bearer is in region 1, bearer gains '''muster'''.
While bearer is in region 2, each of your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions gains '''muster'''.
While bearer is in region 3, each character gains '''muster'''. (1) ·
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard.
Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion. (3) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Maneuver:''' Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also '''defender +1''' and cannot be overwhelmed unless his strength is tripled). (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
'''Skirmish:''' Add a threat or exert bearer to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man site number +2. (1) ·
Bearer must be an Elf.
When you play Asfaloth, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token.
'''Skirmish:''' Remove 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) ·
Bearer must be Gandalf.
Each time Gandalf is about to take a wound, you may add a burden to prevent that. (1) ·
Bearer must be Gandalf. To play this, if you can spot The Palantír of Orthanc, discard it. At the start of the fellowship phase, you may add a burden to reveal a Shadow player's hand. He or she must choose a revealed minion and discard it from hand. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man.
Bearer must be a companion (except the Ring-bearer). Limit 1 per companion.
Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer must be a companion (except the Ring-bearer). (1)
None (7) ·
Once the Dunlendings track their enemy they will not lose their trail. (1) ·
The Dunlendings prey on weak village folk. (1) ·
The tools of a master of herb and beast-lore were often confined to the simplest of places. (3) ·
“...a heavy shining thing came hurtling down from above.” (1) ·
“A smaller and lighter horse, but restive and fiery....” (1) ·
“‘...my horse will not let any rider fall....'” (1) ·
“‘He has come for me: the horse of the White Rider. We are going to battle together.'” (1) ·
“‘Why should we not think that the Great Ring has come into our hands to serve us in the very hour of need?'” (1)
Showing below up to 17 results in range #1 to #17.