Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S066.0 (1) ·
HDG-EN32S002.0 (1) ·
HDG-EN32S005.0 (1) ·
LOTR-EN00S048.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN07S356.0 (1) ·
LOTR-EN07S357.0 (1) ·
LOTR-EN07S358.0 (1) ·
LOTR-EN07S359.0 (1) ·
LOTR-EN07S360.0 (1) ·
LOTR-EN07S361.0 (1) ·
LOTR-EN07S362.0 (1) ·
LOTR-EN07S363.0 (1) ·
LOTR-EN08S025.0 (1) ·
LOTR-EN08S026.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-EN10S023.0 (1) ·
LOTR-EN10S120.0 (1) ·
LOTR-EN18S034.0 (1) ·
LOTR-ENV1S062.0 (1) ·
LOTR-ENV1S063.0 (1) ·
LOTR-ENV1S064.0 (1)
HDG-EN30S066.0 (1) ·
HDG-EN32S002.0 (1) ·
HDG-EN32S005.0 (1) ·
LOTR-EN00S048.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN07S356.0 (1) ·
LOTR-EN07S357.0 (1) ·
LOTR-EN07S358.0 (1) ·
LOTR-EN07S359.0 (1) ·
LOTR-EN07S360.0 (1) ·
LOTR-EN07S361.0 (1) ·
LOTR-EN07S362.0 (1) ·
LOTR-EN07S363.0 (1) ·
LOTR-EN08S025.0 (1) ·
LOTR-EN08S026.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-EN10S023.0 (1) ·
LOTR-EN10S120.0 (1) ·
LOTR-EN18S034.0 (1) ·
LOTR-ENV1S062.0 (1) ·
LOTR-ENV1S063.0 (1) ·
LOTR-ENV1S064.0 (1)
Amon Hen Ruins (1) ·
Cross Roads (1) ·
Dagorlad (1) ·
Dain Ironfoot (1) ·
Haunted Pass (1) ·
Iron Hills Army (1) ·
Morgul Vale (1) ·
Morgulduin (1) ·
Narchost (1) ·
Nen Hithoel (1) ·
Northern Ithilien (1) ·
Osgiliath Channel (1) ·
Osgiliath Crossing (1) ·
Pelennor Grassland (1) ·
Ruined Capitol (1) ·
Shelob (5) ·
Slag Mounds (1) ·
Smaug (1) ·
Valley of the Anduin (1) ·
Watchers of Cirith Ungol (1)
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Damage +2. Fierce. Discard Smaug if not at a mountain. For each Dwarf, Man and Elf you spot, Smaug's twilight cost is -1. Regroup: Exert Smaug and discard another minion to discard a Free Peoples card (except a companion, Bard or a Ring). (1) ·
Each time a companion is killed, add a burden. (1) ·
Enduring. Fierce. When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) ·
Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) ·
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (1) ·
Fierce. When you play Shelob, you may play a [GOLLUM] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [GOLLUM] possession. (1) ·
Forest. Each minion is damage +1 for each wound on that minion. (1) ·
Plains. Shadow: Exert a minion and spot 6 companions to add (1). (1) ·
Plains. When the fellowship moves to this site, add 3 threats. (1) ·
River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1. (1) ·
River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) ·
Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2. (1) ·
Shadow: Remove a threat and spot your minion to draw a card. (1) ·
Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2). (1) ·
Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) ·
Skirmish: Remove 2 threats to make your [SAURON] minion strength +3. (1) ·
Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3. (1) ·
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1)
When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) ·
While in a fierce skirmish, Shelob is
When you play Shelob, you may play a
Shelob is strength +3 for each minion stacked on a
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and
'''Enduring.''' '''Fierce.'''
When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) ·
'''Enduring.''' '''Fierce.'''
While in a fierce skirmish, Shelob is '''damage +1'''. (2) ·
'''Fierce.'''
When you play Shelob, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession from your draw deck.
Shelob is strength +3 for each minion stacked on a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession. (1) ·
'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (1) ·
'''Forest'''. Each minion is '''damage +1''' for each wound on that minion. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' When the fellowship moves to this site, add 3 threats. (1) ·
'''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
'''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
'''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
'''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
'''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1. (1) ·
'''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) ·
'''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) ·
'''Shadow:''' Remove a threat and spot your minion to draw a card. (1) ·
'''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Shadow:''' Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) ·
'''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) ·
'''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Damage +2. Fierce. Discard Smaug if not at a mountain. For each Dwarf, Man and Elf you spot, Smaug's twilight cost is -1. Regroup: Exert Smaug and discard another minion to discard a Free Peoples card (except a companion, Bard or a Ring). (1) ·
Each time a companion is killed, add a burden. (1) ·
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1)
None (19) ·
"Never yet had any fly escaped Shelob's webs, and the greater now was her rage and hunger." (1) ·
“...for all living things were her food, and her vomit darkness.” (1) ·
“...she served none but herself, drinking the blood of Elves and Men....” (1) ·
“...who only desired death for all others....” (1) ·
“No such anguish had Shelob ever known, or dreamed of knowing....” (1)
Showing below up to 24 results in range #1 to #24.
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- Data:Shelob, Her Ladyship (10R23)/Data
- Data:Shelob, Last Child of Ungoliant (0P48)/Data
- Data:Shelob, Last Child of Ungoliant (8C26)/Data
- Data:Shelob, Menace (18R34)/Data
- Data:Slag Mounds (7U363)/Data
- Data:Smaug, The Golden (30S66)/Data
- Data:Valley of the Anduin (V1 62)/Data
- Data:Watchers of Cirith Ungol (10U120)/Data